UE3:UTOnslaughtHUDMessage (UT3): Difference between revisions
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<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value, index 0:''' " | '''Default value, index 0:''' "You have the orb, take it to a Node!" | ||
'''Default value, index 1:''' " | '''Default value, index 1:''' "Enemy orb carrier near Node!" | ||
'''Default value, index 2:''' " | '''Default value, index 2:''' "Your orb is locking the Node!" | ||
====RedColor==== | ====RedColor==== |
Revision as of 08:40, 23 May 2008
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Object >> LocalMessage >> UTLocalMessage >> UTOnslaughtHUDMessage |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Message'
OnslaughtHUDString
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "You have the orb, take it to a Node!"
Default value, index 1: "Enemy orb carrier near Node!"
Default value, index 2: "Your orb is locking the Node!"
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
YellowColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsConsoleMessage | False | ||||||||||
bIsPartiallyUnique | True | ||||||||||
DrawColor |
| ||||||||||
FontSize | 1 | ||||||||||
Lifetime | 1.0 | ||||||||||
MessageArea | 0 |
Static functions
AddAnnouncement
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
Overrides: UTLocalMessage.AddAnnouncement
GetColor
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetColor
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString