UE3:UTVoteReplicationInfo (UT3): Difference between revisions
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Copyright 1998- | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | ||
==Properties== | ==Properties== | ||
====bVotingOver==== | |||
'''Type:''' [[bool]] | |||
<!-- enter variable description --> | |||
====Collector==== | ====Collector==== | ||
'''Type:''' {{cl|UTVoteCollector}} | '''Type:''' {{cl|UTVoteCollector}} | ||
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====LeadingMap==== | ====LeadingMap==== | ||
'''Type:''' [[string]] | '''Type:''' [[string]] | ||
<!-- enter variable description --> | |||
====LeadingMaps==== | |||
'''Type:''' [[array]]<[[string]]> | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
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Used to detect the setting of the owner without RepNotifing Owner | Used to detect the setting of the owner without RepNotifing Owner | ||
====PendingBeginVoting==== | |||
'''Type:''' [[byte]] | |||
<!-- enter variable description --> | |||
====RecordVoteCounter==== | |||
'''Type:''' [[int]] | |||
<!-- enter variable description --> | |||
====RecordVoteTimestamp==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====SendIndex==== | ====SendIndex==== | ||
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====ClientBeginVoting==== | ====ClientBeginVoting==== | ||
{{code|simulated reliable client function '''ClientBeginVoting''' ()}} | {{code|simulated reliable client function '''ClientBeginVoting''' ()}} | ||
<!-- enter function description --> | |||
====ClientBeginVotingNew==== | |||
{{code|simulated reliable client function '''ClientBeginVotingNew''' ()}} | |||
<!-- enter function description --> | <!-- enter function description --> | ||
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'''Overrides:''' {{tl|Tick|Actor|events}} ''(global)'' | '''Overrides:''' {{tl|Tick|Actor|events}} ''(global)'' | ||
<!-- enter function description --> | |||
====ReplicatingToClient.ServerAckTransfer==== | ====ReplicatingToClient.ServerAckTransfer==== |
Revision as of 02:27, 26 July 2008
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Object >> Actor >> Info >> ReplicationInfo >> UTVoteReplicationInfo |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bVotingOver
Type: bool
Collector
Type: UTVoteCollector
Cached reference to our collector
dummy
Type: int
LastSendIndex
Type: int
LeadingMap
Type: string
LeadingMaps
MapCount
Type: int
How many maps are we expecting
Maps
Type: array<UTVoteCollector.MapVoteInfo>
Our local view of the map data
MyCurrnetVoteID
Type: int
Default value: -1
OldOwner
Type: Actor
Used to detect the setting of the owner without RepNotifing Owner
PendingBeginVoting
Type: byte
RecordVoteCounter
Type: int
RecordVoteTimestamp
Type: float
SendIndex
Type: int
Default values
Property | Value |
---|---|
bSkipActorPropertyReplication | False |
NetUpdateFrequency | 1.0 |
TickGroup | TG_DuringAsyncWork |
Functions
Native functions
GetMapIndex
Events
ClientHasOwner
Called when the client receives his owner. Let the server know it can begin sending maps
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
ClientBeginVoting
ClientBeginVotingNew
ClientInitTransfer
ClientRecvMapInfo
We have received a map from the server. Add it
ClientRecvMapUpdate
ClientTimesUp
Initialize
ServerAckTransfer
ServerClientIsReady
ServerRecordVoteFor
States
ReplicatingToClient
Replicate the votes to the client. We send 1 vote at a time and wait for a response.
ReplicatingToClient.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
ReplicatingToClient.Tick
Overrides: Actor.Tick (global)
ReplicatingToClient.ServerAckTransfer
Overrides: ServerAckTransfer (global)
Voting
Voting.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).