Legacy:LocationID: Difference between revisions
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy: | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> LocationID (Package: Engine)}} | ||
(Written "locationid" (all lowercase) in the [[Legacy:Actor Browser|actor browser]] even though it's declared as "LocationID" in the script. Never mind that.) | (Written "locationid" (all lowercase) in the [[Legacy:Actor Browser|actor browser]] even though it's declared as "LocationID" in the script. Never mind that.) | ||
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; LocationName : The name of this particular place. | ; LocationName : The name of this particular place. | ||
; Radius : The size of this place specified as the radius of a sphere. | ; Radius : The size of this place specified as the radius of a sphere. | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Latest revision as of 17:06, 10 July 2003
(Written "locationid" (all lowercase) in the actor browser even though it's declared as "LocationID" in the script. Never mind that.)
A LocationID actor simply overrides a ZoneInfo_(UT)'s ZoneName property within a local volume. This is a sphere whose size is given by the Radius property; its collision cylinder plays no part.
Used for specifying a different name (which is displayed in the ScoreBoard and when using the TeamSay command) for parts of a zone.
Using LocationIDs is advisable where using a Zone's ZoneName property isn't possible (in open areas where zoning doesn't make sense, for instance). The downside of using a LocationID is that it takes the game up to two seconds to realize that a player has entered its radius, so the location info will lag a bit (most noticably when looking at the scoreboard).
Note: A great example of the use of this is CTF-LavaGiant, where all the ridges are named, despite each base being one large zone (actually two, upper and lower, but that is unrelated so I'm ignoring it ;-)).
Properties
- LocationName
- The name of this particular place.
- Radius
- The size of this place specified as the radius of a sphere.