UE3:RB ForceFieldExcludeVolume (UDK): Difference between revisions

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! Property
! Property
! Value
! Value
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| {{tl|bDisableAllRigidBody||PrimitiveComponent properties}}
| False
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| {{tl|BlockNonZeroExtent||PrimitiveComponent properties}}
| {{tl|BlockNonZeroExtent||PrimitiveComponent properties}}

Revision as of 05:24, 17 January 2010

UDK Object >> Actor >> Brush >> Volume >> RB_ForceFieldExcludeVolume
Package:
Engine
This class in other games:

RB_ForceFieldExcludeVolume: a bounding volume which removes the effect of a physical force field.

Properties

Property group 'RB_ForceFieldExcludeVolume'

ForceFieldChannel

Type: int

Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder excludes this force field

Default value: 1

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
bDisableAllRigidBody False
BlockNonZeroExtent False
ReplacementPrimitive None