UE3:SeqAct SetDOFParams (UDK): Difference between revisions

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{{UE3:SeqAct_SetDOFParams (UT3)}}
{{infobox class
| package = Engine
| parent1 = SeqAct_Latent
| parent2 = SequenceAction
| parent3 = SequenceOp
| parent4 = SequenceObject
| parent5 = Object
}}
{{autogenerated}}
<!-- enter class description -->
 
==Properties==
===Property group 'SeqAct_SetDOFParams'===
====BlurKernelSize====
'''Type:''' [[float]]
 
affects the size of the Poisson disc kernel
 
'''Default value:''' 5.0
 
====FalloffExponent====
'''Type:''' [[float]]
 
exponent to apply to blur amount after it has been normalized to [0,1]
 
'''Default value:''' 4.0
 
====FocusDistance====
'''Type:''' [[float]]
 
used when FOCUS_Distance is enabled
 
'''Default value:''' 600.0
 
====FocusInnerRadius====
'''Type:''' [[float]]
 
inner focus radius
 
'''Default value:''' 600.0
 
====FocusPosition====
'''Type:''' {{tl|Vector|Object|structs}}
 
used when FOCUS_Position is enabled
 
====InterpolateSeconds====
'''Type:''' [[float]]
 
Time to interpolate values over
 
'''Default value:''' 2.0
 
====MaxFarBlurAmount====
'''Type:''' [[float]]
 
[0,1] value for clamping how much blur to apply to items behind the focus plane
 
'''Default value:''' 1.0
 
====MaxNearBlurAmount====
'''Type:''' [[float]]
 
[0,1] value for clamping how much blur to apply to items in front of the focus plane
 
'''Default value:''' 1.0
 
====ModulateBlurColor====
'''Type:''' {{tl|Color|Object|structs}}
 
blur color for debugging etc
 
'''Default value:'''
{| class="list defaults"
! {{tl|Color||Object structs|Member}}
! Value
|-
| A
| 255
|-
| B
| 255
|-
| G
| 255
|-
| R
| 255
|}
 
===Internal variables===
====InterpolateElapsed====
'''Type:''' [[float]]
 
Elapsed interpolation time
 
====OldBlurKernelSize====
'''Type:''' [[float]]
 
<!-- enter variable description -->
 
====OldFalloffExponent====
'''Type:''' [[float]]
 
<!-- enter variable description -->
 
====OldFocusDistance====
'''Type:''' [[float]]
 
<!-- enter variable description -->
 
====OldFocusInnerRadius====
'''Type:''' [[float]]
 
<!-- enter variable description -->
 
====OldFocusPosition====
'''Type:''' {{tl|Vector|Object|structs}}
 
<!-- enter variable description -->
 
====OldMaxFarBlurAmount====
'''Type:''' [[float]]
 
<!-- enter variable description -->
 
====OldMaxNearBlurAmount====
'''Type:''' [[float]]
 
<!-- enter variable description -->
 
====OldModulateBlurColor====
'''Type:''' {{tl|Color|Object|structs}}
 
<!-- enter variable description -->
 
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|InputLinks||SequenceOp}}[0]
|
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Enable"
|}
|-
| {{tl|InputLinks||SequenceOp}}[1]
|
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Disable"
|}
|-
| {{tl|ObjCategory||SequenceObject}}
| "Camera"
|-
| {{tl|ObjName||SequenceObject}}
| "Depth Of Field"
|}

Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_SetDOFParams
Package:
Engine
This class in other games:


Properties

Property group 'SeqAct_SetDOFParams'

BlurKernelSize

Type: float

affects the size of the Poisson disc kernel

Default value: 5.0

FalloffExponent

Type: float

exponent to apply to blur amount after it has been normalized to [0,1]

Default value: 4.0

FocusDistance

Type: float

used when FOCUS_Distance is enabled

Default value: 600.0

FocusInnerRadius

Type: float

inner focus radius

Default value: 600.0

FocusPosition

Type: Object.Vector

used when FOCUS_Position is enabled

InterpolateSeconds

Type: float

Time to interpolate values over

Default value: 2.0

MaxFarBlurAmount

Type: float

[0,1] value for clamping how much blur to apply to items behind the focus plane

Default value: 1.0

MaxNearBlurAmount

Type: float

[0,1] value for clamping how much blur to apply to items in front of the focus plane

Default value: 1.0

ModulateBlurColor

Type: Object.Color

blur color for debugging etc

Default value:

Member Value
A 255
B 255
G 255
R 255

Internal variables

InterpolateElapsed

Type: float

Elapsed interpolation time

OldBlurKernelSize

Type: float


OldFalloffExponent

Type: float


OldFocusDistance

Type: float


OldFocusInnerRadius

Type: float


OldFocusPosition

Type: Object.Vector


OldMaxFarBlurAmount

Type: float


OldMaxNearBlurAmount

Type: float


OldModulateBlurColor

Type: Object.Color


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Enable"
InputLinks[1]
Member Value
LinkDesc "Disable"
ObjCategory "Camera"
ObjName "Depth Of Field"