UE3:SeqAct SetDOFParams (UDK): Difference between revisions
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{{ | {{infobox class | ||
| package = Engine | |||
| parent1 = SeqAct_Latent | |||
| parent2 = SequenceAction | |||
| parent3 = SequenceOp | |||
| parent4 = SequenceObject | |||
| parent5 = Object | |||
}} | |||
{{autogenerated}} | |||
<!-- enter class description --> | |||
==Properties== | |||
===Property group 'SeqAct_SetDOFParams'=== | |||
====BlurKernelSize==== | |||
'''Type:''' [[float]] | |||
affects the size of the Poisson disc kernel | |||
'''Default value:''' 5.0 | |||
====FalloffExponent==== | |||
'''Type:''' [[float]] | |||
exponent to apply to blur amount after it has been normalized to [0,1] | |||
'''Default value:''' 4.0 | |||
====FocusDistance==== | |||
'''Type:''' [[float]] | |||
used when FOCUS_Distance is enabled | |||
'''Default value:''' 600.0 | |||
====FocusInnerRadius==== | |||
'''Type:''' [[float]] | |||
inner focus radius | |||
'''Default value:''' 600.0 | |||
====FocusPosition==== | |||
'''Type:''' {{tl|Vector|Object|structs}} | |||
used when FOCUS_Position is enabled | |||
====InterpolateSeconds==== | |||
'''Type:''' [[float]] | |||
Time to interpolate values over | |||
'''Default value:''' 2.0 | |||
====MaxFarBlurAmount==== | |||
'''Type:''' [[float]] | |||
[0,1] value for clamping how much blur to apply to items behind the focus plane | |||
'''Default value:''' 1.0 | |||
====MaxNearBlurAmount==== | |||
'''Type:''' [[float]] | |||
[0,1] value for clamping how much blur to apply to items in front of the focus plane | |||
'''Default value:''' 1.0 | |||
====ModulateBlurColor==== | |||
'''Type:''' {{tl|Color|Object|structs}} | |||
blur color for debugging etc | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|Color||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 255 | |||
|- | |||
| B | |||
| 255 | |||
|- | |||
| G | |||
| 255 | |||
|- | |||
| R | |||
| 255 | |||
|} | |||
===Internal variables=== | |||
====InterpolateElapsed==== | |||
'''Type:''' [[float]] | |||
Elapsed interpolation time | |||
====OldBlurKernelSize==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====OldFalloffExponent==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====OldFocusDistance==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====OldFocusInnerRadius==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====OldFocusPosition==== | |||
'''Type:''' {{tl|Vector|Object|structs}} | |||
<!-- enter variable description --> | |||
====OldMaxFarBlurAmount==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====OldMaxNearBlurAmount==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====OldModulateBlurColor==== | |||
'''Type:''' {{tl|Color|Object|structs}} | |||
<!-- enter variable description --> | |||
===Default values=== | |||
{| class="list defaults" | |||
! Property | |||
! Value | |||
|- | |||
| {{tl|InputLinks||SequenceOp}}[0] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Enable" | |||
|} | |||
|- | |||
| {{tl|InputLinks||SequenceOp}}[1] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Disable" | |||
|} | |||
|- | |||
| {{tl|ObjCategory||SequenceObject}} | |||
| "Camera" | |||
|- | |||
| {{tl|ObjName||SequenceObject}} | |||
| "Depth Of Field" | |||
|} |
Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_SetDOFParams |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_SetDOFParams'
BlurKernelSize
Type: float
affects the size of the Poisson disc kernel
Default value: 5.0
FalloffExponent
Type: float
exponent to apply to blur amount after it has been normalized to [0,1]
Default value: 4.0
FocusDistance
Type: float
used when FOCUS_Distance is enabled
Default value: 600.0
FocusInnerRadius
Type: float
inner focus radius
Default value: 600.0
FocusPosition
Type: Object.Vector
used when FOCUS_Position is enabled
InterpolateSeconds
Type: float
Time to interpolate values over
Default value: 2.0
MaxFarBlurAmount
Type: float
[0,1] value for clamping how much blur to apply to items behind the focus plane
Default value: 1.0
MaxNearBlurAmount
Type: float
[0,1] value for clamping how much blur to apply to items in front of the focus plane
Default value: 1.0
ModulateBlurColor
Type: Object.Color
blur color for debugging etc
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Internal variables
InterpolateElapsed
Type: float
Elapsed interpolation time
OldBlurKernelSize
Type: float
OldFalloffExponent
Type: float
OldFocusDistance
Type: float
OldFocusInnerRadius
Type: float
OldFocusPosition
Type: Object.Vector
OldMaxFarBlurAmount
Type: float
OldMaxNearBlurAmount
Type: float
OldModulateBlurColor
Type: Object.Color
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
| ||||
InputLinks[1] |
| ||||
ObjCategory | "Camera" | ||||
ObjName | "Depth Of Field" |