Legacy:VariableTimedMover: Difference between revisions
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This version is for use with any number of Keys and in all Mover InitialStates. Mover -> MoveTime becomes a multiplier for the VariableTimedMover -> KeyMoveTime array, so keep MoveTime at 1.0 to allow the KeyMoveTime values to represent seconds. | This version is for use with any number of Keys and in all Mover InitialStates. Mover -> MoveTime becomes a multiplier for the VariableTimedMover -> KeyMoveTime array, so keep MoveTime at 1.0 to allow the KeyMoveTime values to represent seconds. | ||
A test map file with this actor is available on this UnrealPlayground Forum thread: [http:// | A test map file with this actor is available on this UnrealPlayground Forum thread: [http://unrealplayground.com/forums/showthread.php?t=36309 VariableTimedMover] | ||
==Properties== | ==Properties== |
Latest revision as of 08:59, 22 February 2012
This version is for use with any number of Keys and in all Mover InitialStates. Mover -> MoveTime becomes a multiplier for the VariableTimedMover -> KeyMoveTime array, so keep MoveTime at 1.0 to allow the KeyMoveTime values to represent seconds.
A test map file with this actor is available on this UnrealPlayground Forum thread: VariableTimedMover
Properties
Main
- bool bActAsClientMover
- This mover will be disabled on Servers, just as ClientMover.
- array<float> KeyMoveTime
- The time (multiplier of MoveTime) it takes to go from this key number to the next. (Tip: Keep MoveTime at 1.0 to allow the KeyMoveTime values to represent seconds.)
Hidden
- array<float> KeyMoveSpeed
- The actual time in seconds it takes to go from this key number to the next.