User:Rejecht/Getting Started UE4: Difference between revisions

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# Initialize the state of the variable in the game type constructor
# Initialize the state of the variable in the game type constructor
# Declare the type of replication in the game type GetLifetimeReplicatedProps function
# Declare the type of replication in the game type GetLifetimeReplicatedProps function
=== Low Level ===
==== Pointers ====
[https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/SmartPointerLibrary/WeakPointer/index.html Weak Pointers]

Revision as of 10:37, 10 August 2014

Unreal Engine 4

Protocol

Coding Standard

Naming Conventions * Methods * Style * Organization

Development Setup

Replication

Game types and replicated values?

  1. Declare the UPROPERTY as replicated in C++
  2. Initialize the state of the variable in the game type constructor
  3. Declare the type of replication in the game type GetLifetimeReplicatedProps function

Low Level

Pointers

Weak Pointers