User:Rejecht/Getting Started UE4: Difference between revisions
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# Initialize the state of the variable in the game type constructor | # Initialize the state of the variable in the game type constructor | ||
# Declare the type of replication in the game type GetLifetimeReplicatedProps function | # Declare the type of replication in the game type GetLifetimeReplicatedProps function | ||
=== Low Level === | |||
==== Pointers ==== | |||
[https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/SmartPointerLibrary/WeakPointer/index.html Weak Pointers] |
Revision as of 10:37, 10 August 2014
Unreal Engine 4
Protocol
Naming Conventions * Methods * Style * Organization
Replication
Game types and replicated values?
- Declare the UPROPERTY as replicated in C++
- Initialize the state of the variable in the game type constructor
- Declare the type of replication in the game type GetLifetimeReplicatedProps function