UE2:ONSMortarCamera (UT2004)
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Object >> Actor >> Projectile >> ONSMortarShell >> ONSMortarCamera |
- Package:
- OnslaughtBP
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Properties
AnnounceTargetTime
Type: float
bDeployed
Type: bool
bLastDeployed
Type: bool
bLastShotDown
Type: bool
bShotDown
Type: bool
DeployedLocation
Type: Object.Vector
DeployRand
Type: float
LastRealLocation
Type: Object.Vector
MaxHeight
Type: float
MessageUpdateTime
Type: float
MortarCameraOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 100.0 |
RealLocation
Type: Object.Vector
TargetBeam
Type: ONSMortarTargetBeam
TargetUpdateTime
Type: float
TargetZ
Type: float
TeamNum
Type: byte
Thruster
Type: Emitter
Array size: 4
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 0 | ||||||||
AmbientSound | None | ||||||||
bIgnoreEncroachers | True | ||||||||
bNetNotify | True | ||||||||
bOrientToVelocity | False | ||||||||
bSpecialCalcView | True | ||||||||
bUpdateSimulatedPosition | True | ||||||||
CollisionHeight | 80.0 | ||||||||
CollisionRadius | 110.0 | ||||||||
DrawScale | 1.0 | ||||||||
DrawType | DT_Mesh | ||||||||
LifeSpan | 0.0 | ||||||||
Mesh | Mesh'ONSBPAnimations.MortarCameraMesh' | ||||||||
RotationRate |
| ||||||||
Skins[0] | Texture'ONSBPTextures.Skins.ArtilleryCamTexture' | ||||||||
Skins[1] | Texture'ONSBPTextures.Skins.ArtilleryCamTexture' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: ONSMortarShell.Destroyed
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: ONSMortarShell.PostBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: ONSMortarShell.TakeDamage
Tick
simulated event Tick (float DT)
Overrides: Actor.Tick
Other instance functions
Deploy
function Deploy ()
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ONSMortarShell.Explode
SetReticleStatus
simulated function SetReticleStatus (bool bStatus)
SetTarget
simulated function SetTarget (Object.Vector loc)
ShotDown
simulated function ShotDown ()
SpawnEffects
simulated function SpawnEffects (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ONSMortarShell.SpawnEffects
SpawnThrusters
simulated function SpawnThrusters ()
SpecialCalcView
simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation, bool bBehindView)
Overrides: Projectile.SpecialCalcView
States
Deployed
Modifiers: simulated