UE1:PBolt (UT)

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UT Object >> Actor >> Projectile >> PBolt
Package:
BotPack
Direct subclass:
StarterBolt

pbolt.

Properties

Property group 'PBolt'

SpriteAnim

Type: Texture

Array size: 5


Default value, index 0: Texture'Botpack.Skins.pbolt0'

Default value, index 1: Texture'Botpack.Skins.pbolt1'

Default value, index 2: Texture'Botpack.Skins.pbolt2'

Default value, index 3: Texture'Botpack.Skins.pbolt3'

Default value, index 4: Texture'Botpack.Skins.pbolt4'

Internal variables

AccumulatedDamage

Type: float


bCenter

Type: bool


BeamSize

Type: float


Default value: 81.0

bRight

Type: bool


Default value: True

DamagedActor

Type: Actor


FireOffset

Type: Object.Vector


Default value:

Member Value
X 16.0
Y -14.0
Z -8.0

LastHitTime

Type: float


PlasmaBeam

Type: PBolt


Position

Type: int


SpriteFrame

Type: int


WallEffect

Type: PlasmaCap


Default values

Property Value
AmbientSound Sound'Botpack.PulseGun.PulseBolt'
bCollideActors False
bCollideWorld False
bNetTemporary False
bUnlit True
Damage 72.0
ExplosionDecal Class'BotPack.BoltScorch'
LifeSpan 60.0
MaxSpeed 0.0
Mesh LodMesh'Botpack.PBolt'
MomentumTransfer 8500
MyDamageType 'zapped'
Physics PHYS_None
RemoteRole ROLE_None
Skin Texture'Botpack.Skins.pbolt0'
SoundRadius 12
SoundVolume 255
Style STY_Translucent
Texture Texture'Botpack.Skins.pbolt0'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Other instance functions

CheckBeam

simulated function CheckBeam (Object.Vector X, float DeltaTime)


UpdateBeam

simulated function UpdateBeam (PBolt ParentBolt, Object.Vector Dir, float DeltaTime)