UE1:UT_FlakCannon (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> UT_FlakCannon |
- Package:
- BotPack
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UT_FlakCannon.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AimError | 700.0 | ||||||||
AIRating | 0.75 | ||||||||
AltFireSound | Sound'UnrealShare.flak.Explode1' | ||||||||
AltProjectileClass | Class'BotPack.flakslug' | ||||||||
AmmoName | Class'BotPack.FlakAmmo' | ||||||||
AutoSwitchPriority | 8 | ||||||||
bAltWarnTarget | True | ||||||||
bDrawMuzzleFlash | True | ||||||||
bMuzzleFlashParticles | True | ||||||||
bNoSmooth | False | ||||||||
BobDamping | 0.972 | ||||||||
bSplashDamage | True | ||||||||
bWarnTarget | True | ||||||||
CockingSound | Sound'UnrealI.flak.load1' | ||||||||
CollisionHeight | 23.0 | ||||||||
CollisionRadius | 32.0 | ||||||||
DeathMessage | "%o was ripped to shreds by %k's %w." | ||||||||
FireOffset |
| ||||||||
FireSound | Sound'UnrealShare.flak.shot1' | ||||||||
FiringSpeed | 1.0 | ||||||||
FlashC | 0.1 | ||||||||
FlashLength | 0.02 | ||||||||
FlashO | 0.015 | ||||||||
FlashS | 256 | ||||||||
FlashY | 0.16 | ||||||||
Icon | Texture'Botpack.Icons.UseFlak' | ||||||||
InstFlash | -0.4 | ||||||||
InstFog |
| ||||||||
InventoryGroup | 8 | ||||||||
ItemName | "Flak Cannon" | ||||||||
LightBrightness | 228 | ||||||||
LightHue | 30 | ||||||||
LightRadius | 14 | ||||||||
LightSaturation | 71 | ||||||||
Mesh | LodMesh'Botpack.Flak2Pick' | ||||||||
MFTexture | Texture'Botpack.Skins.Flakmuz' | ||||||||
Misc2Sound | Sound'UnrealI.flak.Hidraul2' | ||||||||
MuzzleFlashMesh | LodMesh'Botpack.muzzFF3' | ||||||||
MuzzleFlashScale | 0.4 | ||||||||
MuzzleFlashStyle | STY_Translucent | ||||||||
MuzzleFlashTexture | Texture'Botpack.Skins.MuzzyFlak' | ||||||||
MuzzleScale | 2.0 | ||||||||
NameColor |
| ||||||||
PickupAmmoCount | 10 | ||||||||
PickupMessage | "You got the Flak Cannon." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.Flak2Pick' | ||||||||
PlayerViewMesh | LodMesh'Botpack.flakm' | ||||||||
PlayerViewOffset |
| ||||||||
PlayerViewScale | 1.2 | ||||||||
ProjectileClass | Class'BotPack.UTChunk' | ||||||||
SelectSound | Sound'UnrealI.flak.pdown' | ||||||||
ShakeMag | 350.0 | ||||||||
ShakeTime | 0.15 | ||||||||
ShakeVert | 8.5 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseFlak' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.FlakHand' | ||||||||
WeaponDescription | "Classification: Heavy Shrapnel\n\nPrimary Fire: White hot chunks of scrap metal are sprayed forth, shotgun style.\n\nSecondary Fire: A grenade full of shrapnel is lobbed at the enemy.\n\nTechniques: The Flak Cannon is far more useful in close range combat situations." |
Functions
Events
RenderOverlays
Overrides: Weapon.RenderOverlays
RenderTexture
Overrides: Actor.RenderTexture
Other instance functions
AltFire
Overrides: TournamentWeapon.AltFire
Fire
Overrides: TournamentWeapon.Fire
PlayAltFiring
Overrides: Weapon.PlayAltFiring
PlayFastReloading
PlayFiring
Overrides: Weapon.PlayFiring
PlayIdleAnim
Overrides: TournamentWeapon.PlayIdleAnim
PlayPostSelect
Overrides: TournamentWeapon.PlayPostSelect
PlayReloading
RateSelf
Overrides: Weapon.RateSelf
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
TweenDown
Overrides: TournamentWeapon.TweenDown
States
AltFiring
AltFiring.AnimEnd
Overrides: TournamentWeapon.AltFiring.AnimEnd
AltFiring.EndState
Overrides: Object.EndState (global)
ClientAltFiring
ClientAltFiring.AnimEnd
Overrides: TournamentWeapon.ClientAltFiring.AnimEnd
ClientFiring
ClientFiring.AnimEnd
Overrides: TournamentWeapon.ClientFiring.AnimEnd
ClientReload
ClientReload.AnimEnd
Overrides: TournamentWeapon.AnimEnd (global)
ClientReload.BeginState
Overrides: Object.BeginState (global)
ClientReload.EndState
Overrides: Object.EndState (global)
ClientReload.ClientAltFire
Overrides: TournamentWeapon.ClientAltFire (global)
ClientReload.ClientFire
Overrides: TournamentWeapon.ClientFire (global)
NormalFire
NormalFire.AnimEnd
Overrides: TournamentWeapon.NormalFire.AnimEnd
NormalFire.EndState
Overrides: Object.EndState (global)