UE2:BallLauncher (UT2004)
- Package:
- XWeapons
- This class in other games:
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Properties
Property group 'BallLauncher'
HealRate
Type: float
Default value: 5.0
launchedBall
Type: bool
Modifiers: transient
PassAmbient
Type: Sound
Default value: Sound'IndoorAmbience.Machinery36'
PassTarget
Type: Pawn
Modifiers: transient
PassTargetLocked
Type: Sound
Default value: Sound'WeaponSounds.BLockon1'
PassTargetLockedForce
Type: string
Default value: "LockOn"
PassTargetLost
Type: Sound
Default value: Sound'WeaponSounds.BSeekLost1'
PassTargetLostForce
Type: string
Default value: "SeekLost"
Internal variables
AITarget
Type: Actor
used by AI
HealAccum
Type: float
Modifiers: transient
SwitchTestTime
Type: float
Modifiers: transient
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.1 | ||||||||||
AttachmentClass | Class'XWeapons.BallAttachment' | ||||||||||
bCanThrow | False | ||||||||||
bForceSwitch | True | ||||||||||
bNoInstagibReplace | True | ||||||||||
bNotInPriorityList | True | ||||||||||
bNoVoluntarySwitch | True | ||||||||||
BobDamping | 2.2 | ||||||||||
CenteredOffsetY | -5.0 | ||||||||||
CenteredRoll | 5000 | ||||||||||
CenteredYaw | -300 | ||||||||||
CurrentRating | 0.1 | ||||||||||
CustomCrosshair | 11 | ||||||||||
CustomCrossHairColor |
| ||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Bracket2" | ||||||||||
DisplayFOV | 60.0 | ||||||||||
DrawScale | 0.4 | ||||||||||
EffectOffset |
| ||||||||||
FireModeClass[0] | XWeapons.BallShoot | ||||||||||
FireModeClass[1] | XWeapons.BallTarget | ||||||||||
InventoryGroup | 15 | ||||||||||
ItemName | "Ball Launcher" | ||||||||||
Mesh | Mesh'Weapons.BallLauncher_1st' | ||||||||||
MinReloadPct | 0.0 | ||||||||||
PlayerViewOffset |
| ||||||||||
PlayerViewPivot |
| ||||||||||
Priority | 17 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
PutDownAnimRate | 2.5 | ||||||||||
PutDownTime | 0.2 | ||||||||||
SelectForce | "ballgun_change" | ||||||||||
SelectSound | Sound'WeaponSounds.ballgun_change' | ||||||||||
SmallViewOffset |
|
Functions
Events
Tick
Overrides: Actor.Tick
Other instance functions
BotFire
Overrides: Weapon.BotFire
BringUp
Overrides: Weapon.BringUp
CanAttack
Overrides: Weapon.CanAttack
DrawWeaponInfo
Overrides: Weapon.DrawWeaponInfo
HasAmmo
Overrides: Weapon.HasAmmo
ModifyPawn
NewDrawWeaponInfo
Overrides: Weapon.NewDrawWeaponInfo
NextWeapon
Overrides: Weapon.NextWeapon
OutOfAmmo
Overrides: Weapon.OutOfAmmo
PrevWeapon
Overrides: Weapon.PrevWeapon
PutDown
Overrides: Weapon.PutDown
RecommendWeapon
Overrides: Weapon.RecommendWeapon
SetAITarget
Overrides: Weapon.SetAITarget
SetPassTarget
ShootHoop
Overrides: Weapon.ShootHoop
StartFire
Overrides: Weapon.StartFire
SynchronizeWeapon
Overrides: Weapon.SynchronizeWeapon