UE2:BombTargetMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> BombTargetMessage |
- Package:
- UnrealGame
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Properties
TargetMessage
Type: string
Modifiers: localized
Default value: "Incoming Pass"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsConsoleMessage | False | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
| ||||||||||
Lifetime | 1 | ||||||||||
PosY | 0.65 |
Static functions
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString