UE2:ONSPRVRearGun (UT2004)
- Package:
- Onslaught
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Properties
BeamEffectClass
Type: class<ONSChargeBeamEffect>
Default value: Class'Onslaught.ONSChargeBeamEffect'
bHoldingFire
Type: bool
ChargedLoop
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PRVChargeLoop'
ChargingSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PRVChargeUp'
DamageScale
Type: float
MaxHoldTime
Type: float
wait this long between shots for full damage
Default value: 2.5
MinDamageScale
Type: float
Default value: 0.15
StartHoldTime
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
| ||||||||
bDoOffsetTrace | True | ||||||||
bInstantFire | True | ||||||||
bInstantRotation | True | ||||||||
BlueSkin | Shader'VMVehicles-TX.NEWprvGroup.newPRVshad' | ||||||||
bShowChargingBar | True | ||||||||
DamageMax | 200 | ||||||||
DamageMin | 200 | ||||||||
DamageType | Class'Onslaught.DamTypeChargingBeam' | ||||||||
DrawScale | 0.8 | ||||||||
FireForce | "PRVRearFire" | ||||||||
FireInterval | 0.75 | ||||||||
FireSoundClass | Sound'ONSVehicleSounds-S.PRV.PRVFire04' | ||||||||
FlashEmitterClass | Class'Onslaught.ONSPRVRearGunCharge' | ||||||||
GunnerAttachmentBone | 'REARgunBASE' | ||||||||
Mesh | Mesh'ONSWeapons-A.PRVrearGUN' | ||||||||
Momentum | 150000.0 | ||||||||
PitchBone | 'REARgunTURRET' | ||||||||
PitchDownLimit | 57500 | ||||||||
PitchUpLimit | 15000 | ||||||||
RedSkin | Shader'VMVehicles-TX.NEWprvGroup.newPRVRedshad' | ||||||||
TraceRange | 20000.0 | ||||||||
WeaponFireAttachmentBone | 'Dummy02' | ||||||||
YawBone | 'REARgunBASE' |
Functions
Static functions
StaticPrecache
Overrides: ONSWeapon.StaticPrecache
Instance functions
ChargeBar
Overrides: ONSWeapon.ChargeBar
InitEffects
Overrides: ONSWeapon.InitEffects
SetFireRateModifier
Overrides: ONSWeapon.SetFireRateModifier
SpawnBeamEffect
Overrides: ONSWeapon.SpawnBeamEffect
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
States
InstantFireMode
InstantFireMode.ClientTrigger
Overrides: Actor.ClientTrigger (global)
InstantFireMode.OwnerEffects
Overrides: ONSWeapon.OwnerEffects (global)
InstantFireMode.Timer
Overrides: Actor.Timer (global)
InstantFireMode.CeaseFire
Overrides: ONSWeapon.CeaseFire (global)
InstantFireMode.ClientStopFire
Overrides: ONSWeapon.ClientStopFire (global)
InstantFireMode.Fire
Overrides: ONSWeapon.InstantFireMode.Fire