UE2:UnrealMPGameInfo (UT2004)
- Package:
- UnrealGame
- Direct subclass:
- DeathMatch
- This class in other games:
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UnrealMPGameInfo.
Constants
MPPROPNUM
Value: 4
Properties
Property group 'UnrealMPGameInfo'
VoiceReplicationInfoType
Type: string
Internal variables
bAllowPrivateChat
Type: bool
Modifiers: config
Allow private chat channels on this server
Default value: True
BeaconList
Type: TranslocatorBeacon
bMSUplinkSet
Type: bool
BotMode
Type: byte
Modifiers: globalconfig
Default value: 5
BotModeText
Type: string
Modifiers: localized
Default value: "0;Specify Number;1;Use Map Defaults;2;Use Bot Roster"
BotOptions
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Specify Number"
Default value, index 1: "Use Map Defaults"
Default value, index 2: "Use Bot Roster"
Default value, index 3: "Players vs Bots"
BotRatio
Type: float
Modifiers: globalconfig
only used when bPlayersVsBots is true
Default value: 1.0
bPlayersVsBots
Type: bool
bPreloadAllSkins
Type: bool
OBSOLETE
bSoaking
Type: bool
bTeamScoreRounds
Type: bool
DefaultVoiceChannel
Type: string
default active channel for incoming players
EndTime
Type: float
EndTimeDelay
Type: float
Modifiers: globalconfig
Default value: 4.0
LocalStatsScreenClass
Type: class<ScoreBoard>
Default value: Class'UnrealGame.DMStatsScreen'
MinPlayers
Type: int
Modifiers: globalconfig
bots fill in to guarantee this level in net game
MPBotDesc
Type: string
Modifiers: localized
Default value: "Bots fill server if necessary to make sure at least this many participants in the match."
MPBotText
Type: string
Modifiers: localized
Default value: "Min Players"
MPGIPropDescText
Type: string
Array size: 4 (MPPROPNUM
)
Modifiers: localized
Default value, index 0: "Bots fill server if necessary to make sure at least this many participant in the match."
Default value, index 1: "How long to wait after the match ends before switching to the next map."
Default value, index 2: "Specify how the number of bots in the match is determined."
Default value, index 3: "Controls whether clients are allowed to create and join individual private chat rooms on this server"
MPGIPropsDisplayText
Type: string
Array size: 4 (MPPROPNUM
)
Modifiers: localized
Default value, index 0: "Min Players"
Default value, index 1: "Delay at End of Game"
Default value, index 2: "Bot Mode"
Default value, index 3: "Allow Private Chat"
MSUplink
Type: MasterServerUplink
SPBotDesc
Type: string
Modifiers: localized
Default value: "Specify the number of bots that should join your match."
SPBotText
Type: string
Modifiers: localized
Default value: "Number Of Bots"
SpecialVehicleObjectives
Type: SpecialVehicleObjective
Default values
Property | Value |
---|---|
PlayerControllerClassName | "UnrealGame.UnrealPlayer" |
VoiceReplicationInfoClass | Class'UnrealGame.UnrealVoiceReplicationInfo' |
Functions
Static events
GetDescriptionText
Overrides: GameInfo.GetDescriptionText
Other static functions
AdjustBotInterface
Overrides: GameInfo.AdjustBotInterface
FillPlayInfo
Overrides: GameInfo.FillPlayInfo
GenerateBotOptions
GetRandomTeamSymbol
Overrides: GameInfo.GetRandomTeamSymbol
Events
Login
Overrides: GameInfo.Login
PreLogin
Overrides: GameInfo.PreLogin
Other instance functions
AdjustDestroyObjectiveDamage
CanDisableObjective
CanShowPathTo
ChangeLoadOut
ChangeVoiceChannel
Overrides: GameInfo.ChangeVoiceChannel
FindNewObjectives
ForceAddBot
GameEvent
GetGameObject
GetNumPlayers
Overrides: GameInfo.GetNumPlayers
GetServerDetails
Overrides: GameInfo.GetServerDetails
InitMaplistHandler
Overrides: GameInfo.InitMaplistHandler
InitPlacedBot
InitVoiceReplicationInfo
Overrides: GameInfo.InitVoiceReplicationInfo
KillEvent
Overrides: GameInfo.KillEvent
MultiMinPlayers
Overrides: GameInfo.MultiMinPlayers
ObjectiveDisabled
PickupQuery
Overrides: GameInfo.PickupQuery
RestartGame
Overrides: GameInfo.RestartGame
ScoreEvent
Overrides: GameInfo.ScoreEvent
ScoreGameObject
ShouldRespawn
Overrides: GameInfo.ShouldRespawn
ShowPathTo
SpawnWait
SpecialEvent
TeamScoreEvent
Overrides: GameInfo.TeamScoreEvent
TooManyBots
Overrides: GameInfo.TooManyBots