UE3:UTTranslocatorReachSpec (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UT3 Object >> ReachSpec >> AdvancedReachSpec >> UTTrajectoryReachSpec >> UTTranslocatorReachSpec
Package:
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

CachedVelocity

Type: Object.Vector

used for rendering paths

OriginalGravityZ

Type: float

Gravity at the time RequiredJumpZ was calculated, to adjust it for gravity changes (lowgrav mutator, etc)

RequiredJumpZ

Type: float

required jump Z velocity to reach this path without a translocator, or 0 if it is impossible to reach without one