UE3:UTArmorPickup_Thighpads (UT3)

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Revision as of 07:40, 23 May 2008 by Unknown user (talk)
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Package:
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
MaxDesireability 1.0
PickupMessage "Thighpads"
PickupSound SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Thighpads_Cue'
ShieldAmount 30

Subobjects

ArmorParticles

Class: UTGame.UTParticleSystemComponent

Inherits from: UTArmorPickupFactory.ArmorParticles

No new values.

ArmorPickUpComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.ArmorPickUpComp

Property Value
Scale3D
Member Value
X 3.0
Y 3.0
Z 3.0
StaticMesh StaticMesh'PICKUPS.ThighPads.Mesh.S_Pickups_ThighPads'
Translation
Member Value
X 0.0
Y 0.0
Z -30.0

BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.BaseMeshComp

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTArmorPickupFactory.CollisionCylinder

No new values.

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTArmorPickupFactory.PathRenderer

No new values.

PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTArmorPickupFactory.PickupLightEnvironment

No new values.

Instance functions

AddShieldStrength

function AddShieldStrength (UTPawn P)

Overrides: UTArmorPickupFactory.AddShieldStrength

AddShieldStrength() add shield to appropriate P armor type.

CanUseShield

function int CanUseShield (UTPawn P)

Overrides: UTArmorPickupFactory.CanUseShield

CanUseShield() returns how many shield units P could use