UE2:Sound (UT2004)
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Object >> Sound |
- Package:
- Engine
- Direct subclasses:
- ProceduralSound, SoundGroup
- This class in other games:
This class represents sounds as objects in the engine.
Properties
Property group 'Sound'
BaseRadius
Type: float
The default radius of this sound.
Default value: 2000.0
Likelihood
Type: float
Modifiers: native
How likely it is for this sound to actually play if it is part of a SoundGroup.
Default value: 1.0
VelocityScale
Type: float
How much to scale this sound when its source and the player move relative to each other.
Internal variables
Data
Type: byte
Array size: 44
Modifiers: native, const
sizeof (FSoundData) :(
Duration
Type: float
Modifiers: native, const
Default value: -1.0
FileName
Type: string
Modifiers: native, const
FileType
Type: name
Modifiers: native, const
Flags
Type: int
Modifiers: native, const
Handle
Type: pointer
Modifiers: native, const
InitialSeekTime
Type: float
Modifiers: native, const
OriginalSize
Type: int
Modifiers: native, const
VoiceCodec
Type: int
Modifiers: native, const