UE3:SeqCond_SwitchBase (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by Unknown user (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_SwitchBase
Package:
Engine
Direct subclasses:
SeqCond_SwitchClass, SeqCond_SwitchObject
This class in other games:

Base class for all condition sequence objects which act as switch constructs.

Default values

Property Value
ObjCategory "Switch"
OutputLinks[0]
Member Value
LinkDesc "Default"

Events

InsertValueEntry

event InsertValueEntry (int InsertIndex)

Insert an empty element into this switch's value array at the specified index.

IsFallThruEnabled

event bool IsFallThruEnabled (int ValueIndex)

Returns whether fall through is enabled for the specified case value.

RemoveValueEntry

event RemoveValueEntry (int RemoveIndex)

Remove an element from this switch's value array at the specified index.

VerifyDefaultCaseValue

event VerifyDefaultCaseValue ()