UE3:ActorFactory (UDK)
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Object >> ActorFactory |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryActor, ActorFactoryAI, ActorFactoryAmbientSound, ActorFactoryAmbientSoundSimple, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDominantDirectionalLight, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryFogVolumeConstantDensityInfo, ActorFactoryFracturedStaticMesh, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysicsAsset, ActorFactoryPhysXDestructible, ActorFactoryPlayerStart, ActorFactoryPylon, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, SpeedTreeActorFactory, UTActorFactoryPickup
- This class in other games:
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Properties
AlternateMenuPriority
Type: int
Modifiers: config
Alternate value for menu priority; Used to allow things like modifier keys to access items in a different order.
Default value: 10
bPlaceable
Type: bool
Whether to appear on menu (or this Factory only used through scripts etc.)
Default value: True
GameplayActorClass
class to spawn during gameplay; only used if NewActorClass is left at the default
MenuName
Type: string
Name used as basis for 'New Actor' menu.
Default value: "Add Actor"
MenuPriority
Type: int
Modifiers: config
Indicates how far up the menu item should be. The higher the number, the higher up the list.
Default value: 10
NewActorClass
Actor subclass this ActorFactory creates.
Default value: Class'Engine.Actor'
Events
PostCreateActor
simulated event PostCreateActor (Actor NewActor)
Allows script to modify new actor