UE3:UIRoot (UDK)
Object >> UIRoot |
- Package:
- Engine
- Direct subclasses:
- DataStoreClient, Interaction, UIAnimation, UIDataProvider, UIEditorOptions, UIInputConfiguration, UILayerBase, UISceneClient, UIScreenObject, UIState, UIString, UIStyle, UIStyle_Data, UITexture, UITickableObjectProxy
- This class in other games:
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Base class for all classes that handle interacting with the user.
Constants
TEMP_SPLITSCREEN_INDEX
Value: 0
DEFAULT_SCENE_PRIORITY
Value: 10
the default priority for all UIScenes
PRIVATE_NotEditorSelectable
Value: 0x001
Controls what types of interactions are allowed for a widget. Ideally this would be an enum, but the values are used as a bitmask (for UIObject.PrivateFlags) and unrealscript enums cannot be assigned values.
PRIVATE_TreeHidden
Value: 0x002
Not selectable in the scene editor.
PRIVATE_NotFocusable
Value: 0x004
Not viewable in the scene tree or layer tree, but children are.
PRIVATE_NotDockable
Value: 0x008
Not eligible to receive focus; affects both editor and game
PRIVATE_NotRotatable
Value: 0x010
Not able to be docked to another widget.
PRIVATE_ManagedStyle
Value: 0x020
Not able to be rotated.
Todo: not yet implemented.
PRIVATE_TreeHiddenRecursive
Value: 0x042
Indicates that this widget's styles are managed by its owner widgets - any style references set for this widget will not be saved.
PRIVATE_EditorNoDelete
Value: 0x080
Not visible in the scene tree or layer tree, including children
PRIVATE_EditorNoRename
Value: 0x100
This widget is not deletable in the editor
PRIVATE_EditorNoReparent
Value: 0x200
This widget is not renamable in the editor
PRIVATE_PropagateState
Value: 0x400
This widget can not be reparented in the editor
PRIVATE_KeepFocusedState
Value: 0x800
This widget will propagate certain states to its children, such as enabled and disabled
PRIVATE_Protected
Value: 0x380
Combination flags
DEFAULT_SIZE_X
Value: 1024
DEFAULT_SIZE_Y
Value: 768
SCENE_DATASTORE_TAG
Value: 'SceneData'
MAX_SUPPORTED_GAMEPADS
Value: 4
Enums
See UIRoot enums.
Structs
See UIRoot structs.
Functions
Static native functions
GetCurrentUIController
Returns the UIInteraction instance currently controlling the UI system, which is valid in game.
Returns:
- a pointer to the UIInteraction object currently controlling the UI system.
GetCursorPosition
Returns the current position of the mouse or joystick cursor.
Parameters:
- CursorX - receives the X position of the cursor
- CursorY - receives the Y position of the cursor
- Scene - if specified, provides access to an FViewport through the scene's SceneClient that can be used for retrieving the mouse position when not in the game.
Returns:
- TRUE if the cursor position was retrieved correctly.
GetCursorSize
Returns the current position of the mouse or joystick cursor.
Parameters:
- CursorXL - receives the width of the cursor
- CursorYL - receives the height of the cursor
Returns:
- TRUE if the cursor size was retrieved correctly.
GetDataStoreFieldValue
Gets the field value struct of the datastore entry specified.
Parameters:
- InDataStoreMarkup - Markup to find the field we want to retrieve the value of.
- OutFieldValue - Variable to store the result field value in.
- OwnerScene - Owner scene for the datastore, used when dealing with scene specific datastores.
- OwnerPlayer - Owner player for the datastore, used when dealing with player datastores.
Returns:
- TRUE if the value was retrieved, FALSE otherwise.
GetFaceOrientation
Wrapper for returns the orientation associated with the specified face.
Note: noexport because the C++ version is static too.
GetInputPlatformType
Returns the platform type for the current input device. This is not necessarily the platform the game is actually running on; for example, if the game is running on a PC, but the player is using an Xbox controller, the current InputPlatformType would be IPT_360.
Parameters:
- OwningPlayer - if specified, the returned InputPlatformType will reflect the actual input device the player is using. Otherwise, the returned InputPlatformType is always the platform the game is running on.
Returns:
- the platform type for the current input device (if a player is specified) or the host platform.
Note: noexport because the C++ version is static too.
GetPrimitiveTransform
Returns a matrix which includes the translation, rotation and scale necessary to transform a point from origin to the the specified widget's position onscreen. This matrix can then be passed to ConditionalUpdateTransform() for primitives in use by the UI.
Parameters:
- Widget - the widget to generate the matrix for
- bIncludeAnchorPosition - specify TRUE to include translation to the widget's anchor; if FALSE, the translation will move the point to the widget's upper left corner (in local space)
- bIncludeRotation - specify FALSE to remove the widget's rotation from the resulting matrix
- bIncludeScale - specify FALSE to remove the viewport's scale from the resulting matrix
Returns:
- a matrix which can be used to translate from origin (0,0) to the widget's position, including rotation and viewport scale.
Note: noexport because we want this method to be static in C++ as well.
GetSceneClient
Returns the game's scene client.
Returns:
- a pointer to the UGameUISceneClient instance currently managing the scenes for the UI System.
SetDataStoreFieldValue
Sets the string value of the datastore entry specified.
Parameters:
- InDataStoreMarkup - Markup to find the field we want to set the value of.
- InFieldValue - Value to set the datafield's value to.
- OwnerScene - Owner scene for the datastore, used when dealing with scene specific datastores.
- OwnerPlayer - Owner player for the datastore, used when dealing with player datastores.
Returns:
- TRUE if the value was set, FALSE otherwise.
SetMouseCaptureOverride
Changes the value of GameViewportClient.bUIMouseCaptureOverride to the specified value. Used by widgets that process dragging to ensure that the widget receives the mouse button release event.
Parameters:
- bCaptureMouse - whether to capture all mouse input.
Other static functions
ConvertWidgetIDToString
Generates a unique tag that can be used in the scene's data store as the data field name for a widget's context menu items.
Parameters:
- SourceWidget - the widget to generate the unique tag for
Returns:
- a string guaranteed to be unique which represents the source widget.
GetDataStoreStringValue
Gets the string value of the datastore entry specified.
Parameters:
- InDataStoreMarkup - Markup to find the field we want to retrieve the value of.
- OutStringValue - Variable to store the result string in.
- OwnerScene - Owner scene for the datastore, used when dealing with scene specific datastores.
- OwnerPlayer - Owner player for the datastore, used when dealing with player datastores.
Returns:
- TRUE if the value was retrieved, FALSE otherwise.
GetOnlineGameInterface
Wrapper for getting a reference to the online subsystem's game interface.
GetOnlinePlayerInterface
Wrapper for getting a reference to the online subsystem's player interface.
GetOnlinePlayerInterfaceEx
Wrapper for getting a reference to the extended online player interface
IsConsole
Returns:
- Returns the current platform the game is running on.
IsEditor
Returns:
- TRUE if we're in the editor.
SetDataStoreStringValue
Sets the string value of the datastore entry specified.
Parameters:
- InDataStoreMarkup - Markup to find the field we want to set the value of.
- InStringValue - Value to set the datafield's string value to.
- OwnerScene - Owner scene for the datastore, used when dealing with scene specific datastores.
- OwnerPlayer - Owner player for the datastore, used when dealing with player datastores.
Returns:
- TRUE if the value was set, FALSE otherwise.
StaticResolveDataStore