Legacy:MessageTextureClient

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Revision as of 03:53, 28 November 2004 by Dark Pulse (talk | contribs) (Addition of page. All known info added.)
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These are basically used for in-map Scrolling Messages; a Good example are the Scoreboards in DM-Morpheus in UT2004. This is apparently done Clientside and will thus require you to be in-game to see the Effect.

MessageTextureClient Properties are as follows:

bCaps - Whether the Message is always in Capitals (True) or is not case specific. (False)

Font - The Font to use.

FontColor - The Color the Font will be. Can also specify an Alpha Channel.

MessageTexture - The Texture to use for the scrolling Message IN EDITOR. This also determines on what Texture the Message will be tacked on to. This will be a Black Background in-game.

ScrollingMessage - The Text of the Message. If you wish to use this as a Scoreboard, there's some Shortkey parameters you can specify here:

%p Local Player's name; that is; the name of the person who is looking at the message.
%h Gender of the Local Player; changes accordingly.
%lp Lead Player's name.
%lf Lead Player's Frags.