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Difference between revisions of "Legacy:Engine"

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{{classbox| [[Legacy:Object|Object]] >> [[Legacy:Subsystem|Subsystem]] >> Engine}}
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{{classbox| [[Legacy:Object|Object]] >> [[Legacy:Subsystem|Subsystem]] >> Engine (Package: Engine)}}
  
 
The base class of the global application object classes.
 
The base class of the global application object classes.
  
==Properties ==
+
==Properties==
; config class<RenderDevice> GameRenderDevice :
+
; Primitive Cylinder :  
; config class<AudioSubsystem> AudioDevice :
+
; Client Client (const) : Currently used Client object.
; config class<[[Legacy:Console|Console]]> Console :
+
; AudioSubsystem Audio (const) : Currently used audio subsystem
; config class<NetDriver> NetworkDevice :
+
; RenderDevice GRenDev (const) : Currently used render device.
; config class<Language> Language :
+
; int bShowFrameRate : Show the frame rate. ("stat fps" command)
; config int CacheSizeMegs :
+
; int bShowRenderStats : Show render statistics.
; config bool UseSound :
+
; int bShowHardwareStats :  
; float CurrentTickRate :
+
; int bShowGameStats :  
; primitive Cylinder :
+
; int bShowNetStats : Show network statistics. ("Stat Net" command)
; const client Client :
+
; int bShowAnimStats : Show animation statistics.
; const renderbase Render :
+
; int bShowLIPSincStats : Show LIPSinc statistics.
; const audiosubsystem Audio :
+
; int bShowHistograph :  
; int TickCycles, GameCycles, ClientCycles :
+
; int bShowXboxMemStats :  
 +
; int bShowMatineeStats : Show Matinee specific information
 +
; int bShowAudioStats :
 +
; int bShowLightStats : Show dynamic lighting statistics.
 +
; int TickCycles
 +
; int GameCycles
 +
; int ClientCycles :
 +
; int DetectedVideoMemory (config) :  
  
==Known subclasses ==
+
===Settings Group===
 +
; int CacheSizeMegs (config) :
 +
; bool UseSound (config) : Whether the sound subsystem should be used.
 +
; bool UseStaticMeshBatching (config) :
 +
; bool ServerReadsStdin (config) :
 +
; float CurrentTickRate : Current tick rate. On clients this is probably equal to the framerate.
 +
 
 +
===Color Group===
 +
 
 +
These are used mainly by UnrealEd, but they are in fact declared here, so they might as well show up under <tt>[Engine.[[Legacy:GameEngine|GameEngine]]]</tt> in the INI file.
 +
; color C_WorldBox (config) :
 +
; color C_GroundPlane (config) :
 +
; color C_GroundHighlight (config) :
 +
; color C_BrushWire (config) :
 +
; color C_Pivot (config) :
 +
; color C_Select (config) :
 +
; color C_Current (config) :
 +
; color C_AddWire (config) :
 +
; color C_SubtractWire (config) :
 +
; color C_GreyWire (config) :
 +
; color C_BrushVertex (config) :
 +
; color C_BrushSnap (config) :
 +
; color C_Invalid (config) :
 +
; color C_ActorWire (config) :
 +
; color C_ActorHiWire (config) :
 +
; color C_Black (config) :
 +
; color C_White (config) :
 +
; color C_Mask (config) :
 +
; color C_SemiSolidWire (config) :
 +
; color C_NonSolidWire (config) :
 +
; color C_WireBackground (config) :
 +
; color C_WireGridAxis (config) :
 +
; color C_ActorArrow (config) :
 +
; color C_ScaleBox (config) :
 +
; color C_ScaleBoxHi (config) :
 +
; color C_ZoneWire (config) :
 +
; color C_Mover (config) :
 +
; color C_OrthoBackground (config) :
 +
; color C_StaticMesh (config) :
 +
; color C_VolumeBrush (config) :
 +
; color C_ConstraintLine (config) :
 +
; color C_AnimMesh (config) :
 +
; color C_TerrainWire (config) :
 +
 
 +
==Known Subclasses==
 
* [[Legacy:EditorEngine|EditorEngine]]
 
* [[Legacy:EditorEngine|EditorEngine]]
 +
* [[Legacy:GameEngine|GameEngine]]
 +
 +
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 +
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
 +
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]]

Revision as of 11:38, 21 October 2004

Object >> Subsystem >> Engine (Package: Engine)

The base class of the global application object classes.

Properties

Primitive Cylinder 
Client Client (const) 
Currently used Client object.
AudioSubsystem Audio (const) 
Currently used audio subsystem
RenderDevice GRenDev (const) 
Currently used render device.
int bShowFrameRate 
Show the frame rate. ("stat fps" command)
int bShowRenderStats 
Show render statistics.
int bShowHardwareStats 
int bShowGameStats 
int bShowNetStats 
Show network statistics. ("Stat Net" command)
int bShowAnimStats 
Show animation statistics.
int bShowLIPSincStats 
Show LIPSinc statistics.
int bShowHistograph 
int bShowXboxMemStats 
int bShowMatineeStats 
Show Matinee specific information
int bShowAudioStats 
int bShowLightStats 
Show dynamic lighting statistics.
int TickCycles
int GameCycles
int ClientCycles 
int DetectedVideoMemory (config) 

Settings Group

int CacheSizeMegs (config) 
bool UseSound (config) 
Whether the sound subsystem should be used.
bool UseStaticMeshBatching (config) 
bool ServerReadsStdin (config) 
float CurrentTickRate 
Current tick rate. On clients this is probably equal to the framerate.

Color Group

These are used mainly by UnrealEd, but they are in fact declared here, so they might as well show up under [Engine.GameEngine] in the INI file.

color C_WorldBox (config) 
color C_GroundPlane (config) 
color C_GroundHighlight (config) 
color C_BrushWire (config) 
color C_Pivot (config) 
color C_Select (config) 
color C_Current (config) 
color C_AddWire (config) 
color C_SubtractWire (config) 
color C_GreyWire (config) 
color C_BrushVertex (config) 
color C_BrushSnap (config) 
color C_Invalid (config) 
color C_ActorWire (config) 
color C_ActorHiWire (config) 
color C_Black (config) 
color C_White (config) 
color C_Mask (config) 
color C_SemiSolidWire (config) 
color C_NonSolidWire (config) 
color C_WireBackground (config) 
color C_WireGridAxis (config) 
color C_ActorArrow (config) 
color C_ScaleBox (config) 
color C_ScaleBoxHi (config) 
color C_ZoneWire (config) 
color C_Mover (config) 
color C_OrthoBackground (config) 
color C_StaticMesh (config) 
color C_VolumeBrush (config) 
color C_ConstraintLine (config) 
color C_AnimMesh (config) 
color C_TerrainWire (config) 

Known Subclasses