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Difference between revisions of "Legacy:Engine"

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{{classbox| [[Legacy:Object|Object]] >> [[Legacy:Subsystem|Subsystem]] >> Engine (Package: Engine)}}
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{{classbox| [[Legacy:Object|Object]] >> [[Legacy:Subsystem|Subsystem]] >> Engine}}
  
 
The base class of the global application object classes.
 
The base class of the global application object classes.
  
==Properties==
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==Properties ==
; Primitive Cylinder :  
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; config class<RenderDevice> GameRenderDevice :
; Client Client (const) : Currently used Client object.
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; config class<AudioSubsystem> AudioDevice :
; AudioSubsystem Audio (const) : Currently used audio subsystem
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; config class<[[Legacy:Console|Console]]> Console :
; RenderDevice GRenDev (const) : Currently used render device.
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; config class<NetDriver> NetworkDevice :
; int bShowFrameRate : Show the frame rate. ("stat fps" command)
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; config class<Language> Language :
; int bShowRenderStats : Show render statistics.
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; config int CacheSizeMegs :
; int bShowHardwareStats :  
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; config bool UseSound :
; int bShowGameStats :  
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; float CurrentTickRate :
; int bShowNetStats : Show network statistics. ("Stat Net" command)
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; primitive Cylinder :
; int bShowAnimStats : Show animation statistics.
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; const client Client :
; int bShowLIPSincStats : Show LIPSinc statistics.
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; const renderbase Render :
; int bShowHistograph :  
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; const audiosubsystem Audio :
; int bShowXboxMemStats :  
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; int TickCycles, GameCycles, ClientCycles :
; int bShowMatineeStats : Show Matinee specific information
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; int bShowAudioStats :
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; int bShowLightStats : Show dynamic lighting statistics.
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; int TickCycles :
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; int GameCycles :
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; int ClientCycles :
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; int DetectedVideoMemory (config) :  
+
  
===Settings Group===
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==Known subclasses ==
; int CacheSizeMegs (config) :
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; bool UseSound (config) : Whether the sound subsystem should be used.
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; bool UseStaticMeshBatching (config) :
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; bool ServerReadsStdin (config) :
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; float CurrentTickRate : Current tick rate. On clients this is probably equal to the framerate.
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===Color Group===
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These are used mainly by UnrealEd, but they are in fact declared here, so they might as well show up under <tt>[Engine.[[Legacy:GameEngine|GameEngine]]]</tt> in the INI file.
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; color C_WorldBox (config) :
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; color C_GroundPlane (config) :
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; color C_GroundHighlight (config) :
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; color C_BrushWire (config) :
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; color C_Pivot (config) :
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; color C_Select (config) :
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; color C_Current (config) :
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; color C_AddWire (config) :
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; color C_SubtractWire (config) :
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; color C_GreyWire (config) :
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; color C_BrushVertex (config) :
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; color C_BrushSnap (config) :
+
; color C_Invalid (config) :
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; color C_ActorWire (config) :
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; color C_ActorHiWire (config) :
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; color C_Black (config) :
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; color C_White (config) :
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; color C_Mask (config) :
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; color C_SemiSolidWire (config) :
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; color C_NonSolidWire (config) :
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; color C_WireBackground (config) :
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; color C_WireGridAxis (config) :
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; color C_ActorArrow (config) :
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; color C_ScaleBox (config) :
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; color C_ScaleBoxHi (config) :
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; color C_ZoneWire (config) :
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; color C_Mover (config) :
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; color C_OrthoBackground (config) :
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; color C_StaticMesh (config) :
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; color C_VolumeBrush (config) :
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; color C_ConstraintLine (config) :
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; color C_AnimMesh (config) :
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; color C_TerrainWire (config) :
+
 
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==Known Subclasses==
+
 
* [[Legacy:EditorEngine|EditorEngine]]
 
* [[Legacy:EditorEngine|EditorEngine]]
* [[Legacy:GameEngine|GameEngine]]
 
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]]
 

Revision as of 15:39, 19 April 2002

Object >> Subsystem >> Engine

The base class of the global application object classes.

Properties

config class<RenderDevice> GameRenderDevice 
config class<AudioSubsystem> AudioDevice 
config class<Console> Console 
config class<NetDriver> NetworkDevice 
config class<Language> Language 
config int CacheSizeMegs 
config bool UseSound 
float CurrentTickRate 
primitive Cylinder 
const client Client 
const renderbase Render 
const audiosubsystem Audio 
int TickCycles, GameCycles, ClientCycles 

Known subclasses