I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "Legacy:Toolbox"
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==Modes == | ==Modes == | ||
+ | These are "tools" in the classic sense: they alter the behavior of the mouse cursor. The modes group: | ||
[[Image:Legacy_interface.toolbox.modes.png|left|]] | [[Image:Legacy_interface.toolbox.modes.png|left|]] | ||
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# [[Image:Legacy_button.mode.camera.gif]] [[Legacy:Camera Movement|Camera Movement]] mode: navigate around the map, move objects. Simple rotation is available in this mode too. | # [[Image:Legacy_button.mode.camera.gif]] [[Legacy:Camera Movement|Camera Movement]] mode: navigate around the map, move objects. Simple rotation is available in this mode too. | ||
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* [[Legacy:Brush Sheer|brush sheer]] mode | * [[Legacy:Brush Sheer|brush sheer]] mode | ||
− | * Geometry mode – "MODE GEOMETRY" (anyone know what this is supposed to do? I can't get | + | * Geometry mode – "MODE GEOMETRY" (anyone know what this is supposed to do? I can't get anything out of it! |
==Brush Clipping Group == | ==Brush Clipping Group == | ||
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These are commands that work with [[Legacy:Brush Clipping|brush clipping]] mode. | These are commands that work with [[Legacy:Brush Clipping|brush clipping]] mode. | ||
+ | {{clear}} | ||
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==Brushbuilders Group == | ==Brushbuilders Group == | ||
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The [[Legacy:Brushbuilders|Brushbuilders]] forge the [[Legacy:Red Builder Brush|red builder brush]] into a new shape. For a tutorial on how to use these, see [[Legacy:Subtract A Space|Subtract A Space]]. | The [[Legacy:Brushbuilders|Brushbuilders]] forge the [[Legacy:Red Builder Brush|red builder brush]] into a new shape. For a tutorial on how to use these, see [[Legacy:Subtract A Space|Subtract A Space]]. | ||
+ | {{clear}} | ||
==Brush Operations Group == | ==Brush Operations Group == | ||
+ | These are commands that modify the map architecture: | ||
[[Image:Legacy_interface.toolbox.BrushOperations.png|left|]] | [[Image:Legacy_interface.toolbox.BrushOperations.png|left|]] | ||
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# Add: create a new additive brush from the [[Legacy:Red Builder Brush|red builder brush]] | # Add: create a new additive brush from the [[Legacy:Red Builder Brush|red builder brush]] | ||
# Subtract: create a new subtractive brush from the [[Legacy:Red Builder Brush|red builder brush]] (see [[Legacy:CSG|CSG]] and [[Legacy:Unreal Geometry|Unreal Geometry]]) | # Subtract: create a new subtractive brush from the [[Legacy:Red Builder Brush|red builder brush]] (see [[Legacy:CSG|CSG]] and [[Legacy:Unreal Geometry|Unreal Geometry]]) | ||
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# Add an [[Legacy:Antiportal|Antiportal]] | # Add an [[Legacy:Antiportal|Antiportal]] | ||
# [[Legacy:Add A Volume|Add a Volume]] | # [[Legacy:Add A Volume|Add a Volume]] | ||
+ | {{clear}} | ||
==Visibility Group == | ==Visibility Group == | ||
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Hides and shows actors. more.... [[Legacy:Hiding Actors|Hiding Actors]] | Hides and shows actors. more.... [[Legacy:Hiding Actors|Hiding Actors]] | ||
+ | {{clear}} | ||
==Custom Group == | ==Custom Group == |
Latest revision as of 13:58, 1 September 2011
The toolbox is on the left-hand side of the UnrealEd Interface.
In UnrealEd 2 and newer versions, the toolbox is divided into groups, each of which can be collapsed down. It is scrollable, but in UnrealEd 3 the scrollbar is very narrow and is easily missed.
Contents
Modes[edit]
These are "tools" in the classic sense: they alter the behavior of the mouse cursor. The modes group:
- Camera Movement mode: navigate around the map, move objects. Simple rotation is available in this mode too.
- Vertex editing mode
- Brush scaling mode
- Brush rotate mode
- Texture pan mode
- Texture rotate mode
- Brush clipping mode
- Polygon drawing mode
- Face drag mode. In older versions of the editor, activated by typing "MODE FACEDRAG" into the console.
- Terrain mode
- Matinee mode
There are also several modes that do not have toolbox icons, due to being experimental or buggy. See binding editor commands for how to access them more easily.
- brush sheer mode
- Geometry mode – "MODE GEOMETRY" (anyone know what this is supposed to do? I can't get anything out of it!
Brush Clipping Group[edit]
These are commands that work with brush clipping mode.
Brushbuilders Group[edit]
The Brushbuilders forge the red builder brush into a new shape. For a tutorial on how to use these, see Subtract A Space.
Brush Operations Group[edit]
These are commands that modify the map architecture:
- Add: create a new additive brush from the red builder brush
- Subtract: create a new subtractive brush from the red builder brush (see CSG and Unreal Geometry)
- Intersect
- Deintersect
- Add Special Brush
- Add StaticMesh
- Add Mover: see Create a mover and Mover Topics.
- Add an Antiportal
- Add a Volume
Visibility Group[edit]
Hides and shows actors. more.... Hiding Actors
Custom Group[edit]
Contains buttons which are defined by the user. See Custom Toolbox Buttons.
Related Topics[edit]
See also...
- UnrealEd interface for information on other parts of the UnrealEd window.
- Brush and Subtraction And Addition for Add/Remove Brush reference
- Invisible Collision Hull and zone portal for Add Special Brush Reference.