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Legacy:UnrealScript Entry Points/Object Events

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Entry Points: Engine.Object[edit]

event BeginState()[edit]

// Called immediately when entering a state, while within the GotoState call that caused the state change.

event EndState()[edit]

// Called immediately before going out of the current state, while within the GotoState call that caused the state change

event Created()[edit]

//amb: notifiction for object based classes only ()

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