Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:WetTexture

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Revision as of 10:02, 13 April 2002 by Wormbo (Talk | contribs)

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Water amplitude used as displacement.

Preferences

texture SourceTexture 

(The following are not available in the editor.)

texture OldSourceTex 
int LocalSourceBitmap