Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
User contributions
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- 05:18, 13 April 2013 (diff | hist) . . (+169) . . User:Rejecht
- 10:23, 24 February 2013 (diff | hist) . . (+619) . . User:Rejecht (Using a bitwise or operator: Added clarification and real-world application)
- 12:28, 15 October 2012 (diff | hist) . . (+541) . . User:Rejecht (→Added: Example: Using a bitwise and operator III)
- 12:23, 15 October 2012 (diff | hist) . . (+41) . . User:Rejecht (→Example: Using a bitwise and operator II)
- 10:21, 7 October 2012 (diff | hist) . . (+76) . . User:Rejecht (→About)
- 10:13, 7 October 2012 (diff | hist) . . (+75) . . User:Rejecht (→About)
- 23:11, 4 August 2012 (diff | hist) . . (+692) . . User:Rejecht (→ImportText && "Bad termination in:")
- 22:47, 4 August 2012 (diff | hist) . . (+79) . . User:Rejecht (→ImportText && "Bad termination in:")
- 22:43, 4 August 2012 (diff | hist) . . (+221) . . User:Rejecht (→ImportText && "Bad termination in:")
- 22:38, 4 August 2012 (diff | hist) . . (+2) . . User:Rejecht (→ImportText && "Bad termination in:")
- 22:37, 4 August 2012 (diff | hist) . . (+74) . . User:Rejecht (→ImportText && "Bad termination in:")
- 22:33, 4 August 2012 (diff | hist) . . (+546) . . User:Rejecht (→Unreal Tournament 2004 Bugs || Errors)
- 01:10, 27 May 2012 (diff | hist) . . (+8) . . User:Rejecht (→Tips)
- 01:09, 27 May 2012 (diff | hist) . . (-2) . . User:Rejecht (→Tips)
- 01:09, 27 May 2012 (diff | hist) . . (+1,886) . . User:Rejecht (→(...) more to come.)
- 05:12, 26 April 2012 (diff | hist) . . (-5) . . m UE2:GameInfo properties (UT2004) (→TimeLimit) (current)
- 05:05, 26 April 2012 (diff | hist) . . (+633) . . UE2:GameInfo properties (UT2004) (→TimeLimit)
- 12:11, 15 March 2012 (diff | hist) . . (-22) . . User:Rejecht (→InitTeamSymbols may sometimes give both teams the same team symbol)
- 16:22, 8 March 2012 (diff | hist) . . (-10) . . User:Rejecht (→PlayTakeHit never played drowning sound)
- 16:07, 8 March 2012 (diff | hist) . . (-1) . . User:Rejecht (→Where)
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