Mostly Harmless

Talk:UnrealScript security considerations

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Revision as of 16:02, 4 March 2012 by Wormbo (Talk | contribs)

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This is funny because this is exactly what Epic Games didn't consider when they made UT2004 ಠ_ಠ --Eliot 20:23, 4 March 2012 (UTC)

That's why we should write all these things down - to prevent it from happening again. —Wormbo 22:02, 4 March 2012 (UTC)