My program doesn't have bugs. It just develops random features.
UE1:AlarmPoint (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> AlarmPoint |
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AlarmPoint.
[edit] Properties
[edit] Property group 'AlarmPoint'
[edit] AlarmAnim
Type: name
[edit] AlarmSound
Type: Sound
[edit] bAttackWhilePaused
Type: bool
[edit] bDestroyAlarmTriggerer
Type: bool
[edit] bKillMe
Type: bool
[edit] bNoFail
Type: bool
[edit] bStopIfNoEnemy
Type: bool
[edit] bStrafeTo
Type: bool
[edit] ducktime
Type: float
how long to pause after playing anim before starting attack while paused
[edit] NextAlarm
Type: name
next point to go to
[edit] pausetime
Type: float
how long to pause here
[edit] ShootTarget
Type: name
[edit] Internal variables
[edit] lookdir
Type: Object.Vector
direction to look while stopped
[edit] NextAlarmObject
Type: Actor
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| Texture | Texture'UnrealShare.S_Alarm' |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
