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UE1:AlarmPoint (U1)

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U1 Object >> Actor >> NavigationPoint >> AlarmPoint

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

AlarmPoint.

[edit] Properties

[edit] Property group 'AlarmPoint'

[edit] AlarmAnim

Type: name


[edit] AlarmSound

Type: Sound


[edit] bAttackWhilePaused

Type: bool


[edit] bDestroyAlarmTriggerer

Type: bool


[edit] bKillMe

Type: bool


[edit] bNoFail

Type: bool


[edit] bStopIfNoEnemy

Type: bool


[edit] bStrafeTo

Type: bool


[edit] ducktime

Type: float

how long to pause after playing anim before starting attack while paused

[edit] NextAlarm

Type: name

next point to go to

[edit] pausetime

Type: float

how long to pause here

[edit] ShootTarget

Type: name


[edit] Internal variables

[edit] lookdir

Type: Object.Vector

direction to look while stopped

[edit] NextAlarmObject

Type: Actor


[edit] Default values

Property Value
bDirectional True
Texture Texture'UnrealShare.S_Alarm'

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay