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UE1:Amplifier (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Amplifier

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

Amplifier.

[edit] Properties

[edit] Property group 'Amplifier'

[edit] AmpMultiplier

Type: float


Default value: 4.0

[edit] AmpSound

Type: Sound


Default value: Sound'UnrealShare.Pickups.AmpAct'

[edit] Default values

Property Value
ActivateSound Sound'UnrealShare.Pickups.HEALTH1'
bActivatable True
bAutoActivate True
bCanActivate True
bDisplayableInv True
Charge 1000
CollisionHeight 13.5
CollisionRadius 20.0
ExpireMessage "Amplifier is out of power."
Icon Texture'UnrealShare.Icons.I_Amp'
MaxDesireability 1.2
Mesh LodMesh'UnrealShare.AmplifierM'
PickupMessage "You got the Energy Amplifier"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.AmplifierM'
RespawnTime 90.0

[edit] Functions

[edit] Events

[edit] TravelPreAccept

event TravelPreAccept ()

Overrides: Inventory.TravelPreAccept


[edit] Other instance functions

[edit] SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Pickup.SpawnCopy


[edit] UseCharge

function float UseCharge (float Amount)

Overrides: Pickup.UseCharge


[edit] UsedUp

function UsedUp ()

Overrides: Pickup.UsedUp


[edit] States

[edit] Activated

[edit] Activated.EndState

event EndState ()

Overrides: Inventory.Activated.EndState


[edit] Activated.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] Activated.UseCharge

function float UseCharge (float Amount)

Overrides: UseCharge (global)


[edit] DeActivated