Always snap to grid
UE1:Amplifier (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Amplifier.
[edit] Properties
[edit] Property group 'Amplifier'
[edit] AmpMultiplier
Type: float
Default value: 4.0
[edit] AmpSound
Type: Sound
Default value: Sound'UnrealShare.Pickups.AmpAct'
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealShare.Pickups.HEALTH1' |
| bActivatable | True |
| bAutoActivate | True |
| bCanActivate | True |
| bDisplayableInv | True |
| Charge | 1000 |
| CollisionHeight | 13.5 |
| CollisionRadius | 20.0 |
| ExpireMessage | "Amplifier is out of power." |
| Icon | Texture'UnrealShare.Icons.I_Amp' |
| MaxDesireability | 1.2 |
| Mesh | LodMesh'UnrealShare.AmplifierM' |
| PickupMessage | "You got the Energy Amplifier" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealShare.AmplifierM' |
| RespawnTime | 90.0 |
[edit] Functions
[edit] Events
[edit] TravelPreAccept
event TravelPreAccept ()
Overrides: Inventory.TravelPreAccept
[edit] Other instance functions
[edit] SpawnCopy
Overrides: Pickup.SpawnCopy
[edit] UseCharge
Overrides: Pickup.UseCharge
[edit] UsedUp
function UsedUp ()
Overrides: Pickup.UsedUp
[edit] States
[edit] Activated
[edit] Activated.EndState
event EndState ()
Overrides: Inventory.Activated.EndState
[edit] Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
[edit] Activated.UseCharge
Overrides: UseCharge (global)
