There is no spoon
UE1:BiterFishSchool (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> FlockMasterPawn >> BiterFishSchool |
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BiterFishSchool.
[edit] Properties
[edit] Property group 'BiterFishSchool'
[edit] bNonAggressive
Type: bool
[edit] fishcolor
Type: byte
Default value: 8
[edit] schoolradius
Type: float
Default value: 120.0
[edit] schoolsize
Type: byte
Default value: 12
[edit] Internal variables
[edit] activeFish
Type: byte
[edit] bSawPlayer
Type: bool
[edit] StartLocation
Type: Object.Vector
[edit] validDest
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 4000.0 |
| AirSpeed | 800.0 |
| bHidden | True |
| Buoyancy | 10.0 |
| CollisionHeight | 100.0 |
| CollisionRadius | 50.0 |
| Mass | 10.0 |
| NetPriority | 2.0 |
| PeripheralVision | -5.0 |
| UnderWaterTime | -1.0 |
| WaterSpeed | 800.0 |
[edit] Functions
[edit] Events
[edit] HeadZoneChange
singular event HeadZoneChange (ZoneInfo NewZone)
Overrides: Pawn.HeadZoneChange
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
[edit] Other instance functions
[edit] FishDied
function FishDied ()
[edit] PreSetMovement
function PreSetMovement ()
Overrides: Pawn.PreSetMovement
[edit] Remove
function Remove (BiterFish aFish)
[edit] RemoveFish
function RemoveFish ()
[edit] SpawnAFish
function SpawnAFish ()
[edit] SpawnFish
function SpawnFish ()
[edit] States
[edit] stasis
Modifiers: auto
Ignores: EncroachedBy, FootZoneChange
[edit] stasis.SeePlayer
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
[edit] wandering
Ignores: EncroachedBy, FootZoneChange
[edit] wandering.EnemyNotVisible
event EnemyNotVisible ()
Overrides: Pawn.EnemyNotVisible (global)
[edit] wandering.SeePlayer
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
[edit] wandering.PickDestination
function PickDestination ()
