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UE1:BiterFishSchool (U1)

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U1 Object >> Actor >> Pawn >> FlockMasterPawn >> BiterFishSchool

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

BiterFishSchool.

[edit] Properties

[edit] Property group 'BiterFishSchool'

[edit] bNonAggressive

Type: bool


[edit] fishcolor

Type: byte


Default value: 8

[edit] schoolradius

Type: float


Default value: 120.0

[edit] schoolsize

Type: byte


Default value: 12

[edit] Internal variables

[edit] activeFish

Type: byte


[edit] bSawPlayer

Type: bool


[edit] StartLocation

Type: Object.Vector


[edit] validDest

Type: bool


[edit] Default values

Property Value
AccelRate 4000.0
AirSpeed 800.0
bHidden True
Buoyancy 10.0
CollisionHeight 100.0
CollisionRadius 50.0
Mass 10.0
NetPriority 2.0
PeripheralVision -5.0
UnderWaterTime -1.0
WaterSpeed 800.0

[edit] Functions

[edit] Events

[edit] HeadZoneChange

singular event HeadZoneChange (ZoneInfo NewZone)

Overrides: Pawn.HeadZoneChange


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


[edit] Other instance functions

[edit] FishDied

function FishDied ()


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] Remove

function Remove (BiterFish aFish)


[edit] RemoveFish

function RemoveFish ()


[edit] SpawnAFish

function SpawnAFish ()


[edit] SpawnFish

function SpawnFish ()


[edit] States

[edit] stasis

Modifiers: auto

Ignores: EncroachedBy, FootZoneChange

[edit] stasis.SeePlayer

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


[edit] wandering

Ignores: EncroachedBy, FootZoneChange

[edit] wandering.EnemyNotVisible

event EnemyNotVisible ()

Overrides: Pawn.EnemyNotVisible (global)


[edit] wandering.SeePlayer

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


[edit] wandering.PickDestination

function PickDestination ()