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UE1:BotInfo (UT)

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UT Object >> Actor >> Info >> BotInfo

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

BotInfo.

[edit] Properties

[edit] Property group 'BotInfo'

[edit] Alertness

Type: float

Array size: 32

Modifiers: config


[edit] bAdjustSkill

Type: bool

Modifiers: config


[edit] BotAccuracy

Type: float

Array size: 32

Modifiers: config


[edit] BotClasses

Type: string

Array size: 32

Modifiers: config


Default value, index 0: "UnrealShare.MaleThreeBot"

Default value, index 1: "Unreali.MaleTwoBot"

Default value, index 10: "Unreali.FemaleTwoBot"

Default value, index 11: "Unreali.SkaarjPlayerBot"

Default value, index 12: "UnrealShare.FemaleOneBot"

Default value, index 13: "Unreali.MaleOneBot"

Default value, index 14: "Unreali.MaleTwoBot"

Default value, index 15: "Unreali.SkaarjPlayerBot"

Default value, index 16: "UnrealShare.FemaleOneBot"

Default value, index 17: "Unreali.MaleOneBot"

Default value, index 18: "Unreali.FemaleTwoBot"

Default value, index 19: "UnrealShare.MaleThreeBot"

Default value, index 20: "Unreali.SkaarjPlayerBot"

Default value, index 21: "UnrealShare.FemaleOneBot"

Default value, index 22: "UnrealShare.MaleThreeBot"

Default value, index 23: "Unreali.MaleTwoBot"

[edit] BotNames

Type: string

Array size: 32

Modifiers: config


Default value, index 0: "Dante"

Default value, index 1: "Ash"

Default value, index 10: "Hippolyta"

Default value, index 11: "Eradicator"

Default value, index 12: "Nikita"

Default value, index 13: "Arcturus"

Default value, index 14: "Shiva"

Default value, index 15: "Vindicator"

Default value, index 16: "Rhiannon"

Default value, index 17: "Kurgan"

Default value, index 18: "Sonja"

Default value, index 19: "Avatar"

Default value, index 20: "Dominator"

Default value, index 21: "Cholerae"

Default value, index 22: "Apocalypse"

Default value, index 23: "Bane"

[edit] BotSkills

Type: float

Array size: 32

Modifiers: config


[edit] BotSkins

Type: string

Array size: 32

Modifiers: config


[edit] BotTeams

Type: int

Array size: 32

Modifiers: config


Default value, index 0: 1

Default value, index 10: 1

Default value, index 12: 1

Default value, index 14: 1

Default value, index 15: 1

Default value, index 16: 1

Default value, index 17: 1

Default value, index 18: 1

[edit] bRandomOrder

Type: bool

Modifiers: config


[edit] Camping

Type: float

Array size: 32

Modifiers: config


[edit] CombatStyle

Type: float

Array size: 32

Modifiers: config


[edit] FavoriteWeapon

Type: class<Weapon>

Array size: 32

Modifiers: config


[edit] Internal variables

[edit] AvailableClasses

Type: string

Array size: 32


[edit] AvailableDescriptions

Type: string

Array size: 32


[edit] ConfigUsed

Type: byte

Array size: 32


[edit] Difficulty

Type: byte

Modifiers: config


Default value: 1

[edit] NextBotClass

Type: string


[edit] NumClasses

Type: int


[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] ChooseBotInfo

function int ChooseBotInfo ()


[edit] GetAvailableClasses

function string GetAvailableClasses (int n)


[edit] GetBotClass

function class<BotsGetBotClass (int n)


[edit] GetBotClassName

function string GetBotClassName (int n)


[edit] GetBotIndex

function int GetBotIndex (coerce string BotName)


[edit] GetBotName

function string GetBotName (int n)


[edit] GetBotSkin

function string GetBotSkin (int num)


[edit] GetBotTeam

function int GetBotTeam (int num)


[edit] Individualize

function Individualize (Bots NewBot, int n, int NumBots)


[edit] SetBotClass

function SetBotClass (string ClassName, int n)


[edit] SetBotName

function SetBotName (coerce string NewName, int n)


[edit] SetBotSkin

function SetBotSkin (coerce string NewSkin, int n)


[edit] SetBotTeam

function SetBotTeam (int NewTeam, int n)


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