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UE1:BruteProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> BruteProjectile |
Contents |
- Package:
- UnrealShare
- Direct subclass:
- MercRocket
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BruteProjectile.
[edit] Properties
[edit] TimerDelay
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 9 |
| AmbientSound | Sound'UnrealShare.General.BRocket' |
| bUnlit | True |
| Damage | 30.0 |
| DrawScale | 0.12 |
| ImpactSound | Sound'UnrealShare.flak.Explode1' |
| LifeSpan | 8.0 |
| LightBrightness | 154 |
| LightHue | 24 |
| LightRadius | 2 |
| LightSaturation | 207 |
| LightType | LT_Steady |
| MaxSpeed | 900.0 |
| Mesh | LodMesh'UnrealShare.srocket' |
| MomentumTransfer | 50000 |
| RemoteRole | ROLE_SimulatedProxy |
| SoundPitch | 73 |
| SoundRadius | 15 |
| SoundVolume | 255 |
| SpawnSound | Sound'UnrealShare.Eightball.Ignite' |
| Speed | 700.0 |
| Texture | None |
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
[edit] Flying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
[edit] Flying.BlowUp
function BlowUp (Object.Vector HitLocation)
[edit] Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
[edit] Flying.SetUp
function SetUp ()
