My program doesn't have bugs. It just develops random features.

UE1:BubbleGenerator (RTNP)

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RTNP Object >> Actor >> Decoration >> BubbleGenerator

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

BubbleGenerator.

[edit] Properties

[edit] Property group 'BubbleGenerator'

[edit] NumBubbles

Type: float


Default value: 15.0

[edit] Internal variables

[edit] i

Type: int


[edit] Default values

Property Value
bCollideActors True
bStatic False
CollisionHeight 64.0
CollisionRadius 64.0
DrawScale 0.5
Texture Texture'UnrealShare.S_bubble1'

[edit] States

[edit] Active

Modifiers: auto

[edit] Active.Timer

event Timer ()

Overrides: Decoration.Timer (global)


[edit] Active.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)


[edit] Active.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Decoration.Trigger (global)


[edit] Active.UnTouch

event UnTouch (Actor Other)

Overrides: Actor.UnTouch (global)