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UE1:CS_SpikeTape (RTNP)

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RTNP Object >> Actor >> Keypoint >> CS_SpikeTape

Contents

Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_SpikeTape ]

The spike tape actor is VERY important. It's used when moving actors around in a cut sequence. When touched during a C/S it sends a message back to the Active Shotlist saying it can continue if needed.

This new updated Spike tape allows for very exacting movments.

[edit] Properties

[edit] Property group 'CS_SpikeTape'

[edit] bExactTouch

Type: bool


[edit] bStopWhenTouched

Type: bool


[edit] FinishAnimation

Type: name


[edit] Internal variables

[edit] bInUse

Type: bool


[edit] Default values

Property Value
bCollideActors True
CollisionHeight 20.0
CollisionRadius 20.0
Texture None

[edit] Functions

[edit] Events

[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] SetInUse

function SetInUse ()


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