My program doesn't have bugs. It just develops random features.
UE1:CS_SpikeTape (RTNP)
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CS_SpikeTape ]
The spike tape actor is VERY important. It's used when moving actors around in a cut sequence. When touched during a C/S it sends a message back to the Active Shotlist saying it can continue if needed.
This new updated Spike tape allows for very exacting movments.
[edit] Properties
[edit] Property group 'CS_SpikeTape'
[edit] bExactTouch
Type: bool
[edit] bStopWhenTouched
Type: bool
[edit] FinishAnimation
Type: name
[edit] Internal variables
[edit] bInUse
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| CollisionHeight | 20.0 |
| CollisionRadius | 20.0 |
| Texture | None |
[edit] Functions
[edit] Events
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
[edit] Other instance functions
[edit] SetInUse
function SetInUse ()
