Cogito, ergo sum
UE1:Chest (RTNP)
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| Object >> Actor >> Decoration >> Chest |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Chest.
[edit] Properties
[edit] Property group 'Chest'
[edit] FragChunks
Type: int
Default value: 10
[edit] Fragsize
Type: float
Default value: 1.2
[edit] Health
Type: int
Default value: 10
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bStatic | False |
| CollisionHeight | 12.0 |
| CollisionRadius | 28.0 |
| DrawType | DT_Mesh |
| Mass | 10.0 |
| Mesh | LodMesh'UnrealShare.ChestM' |
| NetPriority | 0.5 |
[edit] States
[edit] Still
Modifiers: auto
[edit] Still.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] Still.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
