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UE1:Chest (RTNP)

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RTNP Object >> Actor >> Decoration >> Chest

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

Chest.

[edit] Properties

[edit] Property group 'Chest'

[edit] FragChunks

Type: int


Default value: 10

[edit] Fragsize

Type: float


Default value: 1.2

[edit] Health

Type: int


Default value: 10

[edit] Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 12.0
CollisionRadius 28.0
DrawType DT_Mesh
Mass 10.0
Mesh LodMesh'UnrealShare.ChestM'
NetPriority 0.5

[edit] States

[edit] Still

Modifiers: auto

[edit] Still.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


[edit] Still.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)