I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:Cloak (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Cloak.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $
[edit] Properties
[edit] Property group 'Cloak'
[edit] JumpZAdjustment
Type: float
Default value: 3.0
[edit] Internal variables
[edit] ArrayCounter
Type: int
Counter for array
[edit] bEngaging
Type: bool
Used in going invis routines (tick)
[edit] bExpanding
Type: bool
[edit] CountDown
Type: int
Used in timing the "back to visible" routine
[edit] InvisWeaponList
Type: Weapon
Array size: 25
Array holding all affected weapons
[edit] LastOwnerRotation
Type: Object.Rotator
Used in checking owner's rotation vs last rotation
[edit] LastWeapon
Type: Weapon
Last Weapon wielded by owner
[edit] Default values
| Property | Value |
|---|---|
| bActivatable | True |
| bAmbientGlow | False |
| bCanActivate | True |
| bDisplayableInv | True |
| Charge | 100 |
| CollisionHeight | 13.7 |
| CollisionRadius | 19.8 |
| ExpireMessage | "disengaged." |
| Icon | Texture'UPak.Icons.Texture0' |
| ItemName | "Cloaking Device" |
| LightCone | 8 |
| LightPeriod | 5 |
| LightPhase | 5 |
| LightRadius | 4 |
| M_Activated | " engaged" |
| M_Deactivated | " disengaged" |
| Mesh | LodMesh'UPak.pyramid' |
| PickupMessage | "You got the Cloaking Device." |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UPak.pyramid' |
| RespawnTime | 30.0 |
| SoundRadius | 64 |
| SoundVolume | 96 |
[edit] Functions
[edit] Events
[edit] BotDesireability
Overrides: Inventory.BotDesireability
[edit] Destroyed
Overrides: Inventory.Destroyed
[edit] PostBeginPlay
Overrides: Inventory.PostBeginPlay
[edit] Other instance functions
[edit] PickupFunction
Overrides: Pickup.PickupFunction
[edit] RestoreVis
[edit] WeaponRestore
[edit] States
[edit] Activated
[edit] Activated.BeginState
Overrides: Inventory.Activated.BeginState
[edit] Activated.Tick
Overrides: Actor.Tick (global)
[edit] Activated.Timer
Overrides: Actor.Timer (global)
[edit] Activated.Activate
Overrides: Pickup.Activated.Activate
[edit] Activated.AddWeaponToList
[edit] Activated.InvisWeapons
[edit] Deactivated
[edit] Deactivated.BeginState
Overrides: Object.BeginState (global)
[edit] Deactivated.Tick
Overrides: Actor.Tick (global)
[edit] Deactivated.Timer
Overrides: Actor.Timer (global)
[edit] Idle2
[edit] Idle2.BeginState
Overrides: Object.BeginState (global)
[edit] Idle2.Timer
Overrides: Actor.Timer (global)
[edit] Sleeping
Inherits from: Inventory.Sleeping
[edit] Sleeping.BeginState
Overrides: Inventory.Sleeping.BeginState
[edit] Sleeping.EndState
Overrides: Inventory.Sleeping.EndState
