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UE1:LevelInfo (U1)

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U1 Object >> Actor >> Info >> ZoneInfo >> LevelInfo

Contents

Package: 
Engine
This class in other games:
RTNP, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004

LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.

The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.

[edit] Properties

[edit] Property group 'Audio'

[edit] CdTrack

Type: byte

Modifiers: const

Default CD track for level.

Default value: 255

[edit] PlayerDoppler

Type: float


[edit] Song

Type: Music

Modifiers: const

Default song for level.

[edit] SongSection

Type: byte

Modifiers: const

Default song order for level.

[edit] Property group 'LevelInfo'

[edit] Author

Type: string

Who built it.

[edit] bCheckWalkSurfaces

Type: bool


[edit] bHumansOnly

Type: bool

Only allow "human" player pawns in this level

[edit] bLonePlayer

Type: bool

No multiplayer coordination, i.e. for entranceways.

[edit] Brightness

Type: float


Default value: 1.0

[edit] DefaultGameType

Type: class<GameInfo>


[edit] IdealPlayerCount

Type: string

Modifiers: localized

Ideal number of players for this level. I.E.: 6-8

[edit] LevelEnterText

Type: string

Modifiers: localized

Message to tell players when they enter.

[edit] LocalizedPkg

Type: string

Package to look in for localizations.

[edit] RecommendedEnemies

Type: int

number of enemy bots recommended (used by rated games)

[edit] RecommendedTeammates

Type: int

number of friendly bots recommended (used by rated games)

[edit] Screenshot

Type: Texture


[edit] TimeDilation

Type: float


Default value: 1.0

[edit] Title

Type: string

Modifiers: localized


Default value: "Untitled"

[edit] Internal variables

[edit] AIProfile

Type: int

Array size: 8

TEMP statistics

[edit] AvgAITime

Type: float


[edit] bAllowFOV

Type: bool


[edit] bBegunPlay

Type: bool

Whether gameplay has begun.

[edit] bHighDetailMode

Type: bool

Client high-detail mode.

Default value: True

[edit] bNextItems

Type: bool


[edit] bNoCheating

Type: bool


[edit] bPlayersOnly

Type: bool

Only update players.

[edit] bStartup

Type: bool

Starting gameplay.

[edit] ComputerName

Type: string

Machine's name according to the OS.

[edit] Day

Type: int

Modifiers: transient

Day of month.

[edit] DayOfWeek

Type: int

Modifiers: transient

Day of week.

[edit] DefaultTexture

Type: Texture


Default value: Texture'Engine.DefaultTexture'

[edit] EngineVersion

Type: string

Engine version.

[edit] Game

Type: GameInfo


[edit] Hour

Type: int

Modifiers: transient

Hour.

[edit] HubStackLevel

Type: int


[edit] LevelAction

Type: ELevelAction

Modifiers: transient


[edit] Millisecond

Type: int

Modifiers: transient


[edit] MinNetVersion

Type: string


[edit] Minute

Type: int

Modifiers: transient

Minute.

[edit] Month

Type: int

Modifiers: transient

Month.

[edit] NavigationPointList

Type: NavigationPoint

Modifiers: const


[edit] NetMode

Type: ENetMode


[edit] NextSwitchCountdown

Type: float


[edit] NextURL

Type: string


[edit] Pauser

Type: string

If paused, name of person pausing the game.

[edit] PawnList

Type: Pawn

Modifiers: const


[edit] Second

Type: int

Modifiers: transient

Second.

[edit] Summary

Type: LevelSummary


[edit] TimeSeconds

Type: float

Time in seconds since level began play.

[edit] Year

Type: int

Modifiers: transient

Year.

[edit] Default values

Property Value
bHiddenEd True

[edit] Enums

[edit] ELevelAction

LEVACT_None 
LEVACT_Loading 
LEVACT_Saving 
LEVACT_Connecting 
LEVACT_Precaching 

[edit] ENetMode

NM_Standalone 
Standalone game.
NM_DedicatedServer 
Dedicated server, no local client.
NM_ListenServer 
Listen server.
NM_Client 
Client only, no local server.

[edit] Functions

[edit] Native functions

[edit] GetAddressURL

native function string GetAddressURL ()


[edit] GetLocalURL

native function string GetLocalURL ()


[edit] Events

[edit] ServerTravel

event ServerTravel (string URL, bool bItems)