Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:EnergyBolt (RTNP)
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| Object >> Actor >> Projectile >> EnergyBolt |
Contents |
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EnergyBolt.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 67 |
| bUnlit | True |
| LightRadius | 9 |
| LightType | LT_Steady |
| MaxSpeed | 1000.0 |
| Mesh | LodMesh'UnrealShare.bolt1' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.processTouch
function processTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
