My program doesn't have bugs. It just develops random features.

UE1:FearSpot (U1)

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U1 Object >> Actor >> Triggers >> FearSpot

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U2, UE2Runtime, UT, UT2003, UT2004

FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area

[edit] Properties

[edit] Property group 'FearSpot'

[edit] bInitiallyActive

Type: bool


[edit] Events

[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger