Gah - a solution with more questions. – EntropicLqd

UE2:FearSpot (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> Actor >> Triggers >> AvoidMarker >> FearSpot
Package: 
Gameplay
This class in other games:
RTNP, U1, UT, UT2003, U2, UT2004

FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area

Properties[edit]

Property group 'FearSpot'[edit]

bInitiallyActive[edit]

Type: bool


Default values[edit]

Property Value
CollisionRadius 200.0

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: AvoidMarker.Touch


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger