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UE2:FearSpot (UE2Runtime)
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| Object >> Actor >> Triggers >> AvoidMarker >> FearSpot |
Contents |
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FearSpot. Creatures will tend to back away when entering this spot To be effective, there should also not be any paths going through the area
[edit] Properties
[edit] Property group 'FearSpot'
[edit] bInitiallyActive
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| CollisionRadius | 200.0 |
[edit] Events
[edit] Touch
event Touch (Actor Other)
Overrides: AvoidMarker.Touch
[edit] Trigger
Overrides: Actor.Trigger
