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UE1:FlakShell (RTNP)
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| Object >> Actor >> Projectile >> FlakShell |
Contents |
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FlakShell.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 67 |
| bNetTemporary | False |
| bUnlit | True |
| Damage | 70.0 |
| LifeSpan | 6.0 |
| Mesh | LodMesh'UnrealI.FlakSh' |
| MomentumTransfer | 75000 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 1200.0 |
[edit] Functions
[edit] Events
[edit] Landed
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
