My program doesn't have bugs. It just develops random features.

UE1:FlockMasterPawn (RTNP)

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RTNP Object >> Actor >> Pawn >> FlockMasterPawn

Contents

Package: 
UnrealShare
Direct subclasses:
BiterFishSchool, HorseFlySwarm, ParentBlob
This class in other games:
U1, UT

FlockMasterPawn.

[edit] Default values

Property Value
bBlockActors False
bBlockPlayers False
bCollideActors False
bForceStasis True
bProjTarget False
Buoyancy 5.0
Mass 5.0

[edit] Events

[edit] BaseChange

event BaseChange ()

Overrides: Pawn.BaseChange


[edit] EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


[edit] EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


[edit] FootZoneChange

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage