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UE1:ZoneInfo (RTNP)

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RTNP Object >> Actor >> Info >> ZoneInfo

Contents

Package: 
Engine
Direct subclasses:
CloudZone, LavaZone, LevelInfo, NitrogenZone, SkyZoneInfo, SlimeZone, TarZone, TeleporterZone, ToggleZoneInfo, WarpZoneInfo, WaterZone
Known custom subclass:
Wormbo/SelectableSkyZoneInfo
This class in other games:
U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'LensFlare'

[edit] LensFlare

Type: Texture

Array size: 12


[edit] LensFlareOffset

Type: float

Array size: 12


[edit] LensFlareScale

Type: float

Array size: 12


[edit] Property group 'LocationStrings'

[edit] LocationStrings

Type: string

Array size: 4

Modifiers: localized


[edit] ZoneName

Type: string

Modifiers: localized


[edit] Property group 'Reverb'

[edit] bRaytraceReverb

Type: bool


[edit] bReverbZone

Type: bool


[edit] CutoffHz

Type: int


Default value: 6000

[edit] Delay

Type: byte

Array size: 6


Default value, index 0: 20

Default value, index 1: 34

[edit] Gain

Type: byte

Array size: 6


Default value, index 0: 150

Default value, index 1: 70

[edit] MasterGain

Type: byte


Default value: 100

[edit] SpeedOfSound

Type: float


Default value: 8000.0

[edit] Property group 'ZoneInfo'

[edit] bDestructive

Type: bool

Destroys carcasses.

[edit] bFogZone

Type: bool

Modifiers: const

Zone is fog-filled.

[edit] bGravityZone

Type: bool

Use ZoneGravity.

[edit] bKillZone

Type: bool

Modifiers: const

Zone instantly kills those who enter.

[edit] bMoveProjectiles

Type: bool


Default value: True

[edit] bNeutralZone

Type: bool

Players can't take damage in this zone.

[edit] bNoInventory

Type: bool


[edit] bPainZone

Type: bool

Zone causes pain.

[edit] bWaterZone

Type: bool

Zone is water-filled.

[edit] DamagePerSec

Type: int


[edit] DamageString

Type: string

Modifiers: localized


[edit] DamageType

Type: name


[edit] EntryActor

Type: class<Actor>

e.g. a splash (only if water zone)

[edit] EntrySound

Type: Sound

only if waterzone

[edit] ExitActor

Type: class<Actor>

e.g. a splash (only if water zone)

[edit] ExitSound

Type: Sound

only if waterzone

[edit] MaxCarcasses

Type: int


Default value: 2

[edit] MaxLightCount

Type: byte

maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)

Default value: 6

[edit] MaxLightingPolyCount

Type: int


Default value: 5000

[edit] MinLightCount

Type: byte

minimum number of lights to use (when MaxLightingPolyCount is exceeded)

Default value: 6

[edit] MinLightingPolyCount

Type: int


Default value: 1000

[edit] ZoneFluidFriction

Type: float


Default value: 1.2

[edit] ZoneGravity

Type: Object.Vector


Default value:

Member Value
Z -950.0

[edit] ZoneGroundFriction

Type: float


Default value: 4.0

[edit] ZonePlayerEvent

Type: name


[edit] ZoneTag

Type: name


[edit] ZoneTerminalVelocity

Type: float


Default value: 2500.0

[edit] ZoneVelocity

Type: Object.Vector


[edit] Property group 'ZoneLight'

[edit] AmbientBrightness

Type: byte


[edit] AmbientHue

Type: byte


[edit] AmbientSaturation

Type: byte


Default value: 255

[edit] EnvironmentMap

Type: Texture

Modifiers: const


[edit] FogColor

Type: Object.Color


[edit] FogDistance

Type: float


[edit] TexUPanSpeed

Type: float


Default value: 1.0

[edit] TexVPanSpeed

Type: float


Default value: 1.0

[edit] ViewFlash

Type: Object.Vector


[edit] ViewFog

Type: Object.Vector


[edit] Internal variables

[edit] NumCarcasses

Type: int


[edit] SkyZone

Type: SkyZoneInfo


[edit] ZonePlayerCount

Type: int


[edit] Default values

Property Value
bAlwaysRelevant True
bNoDelete True
bStatic True
Texture Texture'Engine.S_ZoneInfo'

[edit] Functions

[edit] Iterator functions

[edit] ZoneActors

native(308) final iterator function ZoneActors (class<ActorBaseClass, out Actor Actor)


[edit] Events

[edit] ActorEntered

event ActorEntered (Actor Other)


[edit] ActorLeaving

event ActorLeaving (Actor Other)


[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] LinkToSkybox

simulated function LinkToSkybox ()


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