Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:ZoneInfo (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- CloudZone, LavaZone, LevelInfo, NitrogenZone, SkyZoneInfo, SlimeZone, TarZone, TeleporterZone, ToggleZoneInfo, WarpZoneInfo, WaterZone
- Known custom subclass:
- Wormbo/SelectableSkyZoneInfo
- This class in other games:
- U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'LensFlare'
[edit] LensFlare
Type: Texture
Array size: 12
[edit] LensFlareOffset
Type: float
Array size: 12
[edit] LensFlareScale
Type: float
Array size: 12
[edit] Property group 'LocationStrings'
[edit] LocationStrings
Type: string
Array size: 4
Modifiers: localized
[edit] ZoneName
Type: string
Modifiers: localized
[edit] Property group 'Reverb'
[edit] bRaytraceReverb
Type: bool
[edit] bReverbZone
Type: bool
[edit] CutoffHz
Type: int
Default value: 6000
[edit] Delay
Type: byte
Array size: 6
Default value, index 0: 20
Default value, index 1: 34
[edit] Gain
Type: byte
Array size: 6
Default value, index 0: 150
Default value, index 1: 70
[edit] MasterGain
Type: byte
Default value: 100
[edit] SpeedOfSound
Type: float
Default value: 8000.0
[edit] Property group 'ZoneInfo'
[edit] bDestructive
Type: bool
Destroys carcasses.
[edit] bFogZone
Type: bool
Modifiers: const
Zone is fog-filled.
[edit] bGravityZone
Type: bool
Use ZoneGravity.
[edit] bKillZone
Type: bool
Modifiers: const
Zone instantly kills those who enter.
[edit] bMoveProjectiles
Type: bool
Default value: True
[edit] bNeutralZone
Type: bool
Players can't take damage in this zone.
[edit] bNoInventory
Type: bool
[edit] bPainZone
Type: bool
Zone causes pain.
[edit] bWaterZone
Type: bool
Zone is water-filled.
[edit] DamagePerSec
Type: int
[edit] DamageString
Type: string
Modifiers: localized
[edit] DamageType
Type: name
[edit] EntryActor
e.g. a splash (only if water zone)
[edit] EntrySound
Type: Sound
only if waterzone
[edit] ExitActor
e.g. a splash (only if water zone)
[edit] ExitSound
Type: Sound
only if waterzone
[edit] MaxCarcasses
Type: int
Default value: 2
[edit] MaxLightCount
Type: byte
maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)
Default value: 6
[edit] MaxLightingPolyCount
Type: int
Default value: 5000
[edit] MinLightCount
Type: byte
minimum number of lights to use (when MaxLightingPolyCount is exceeded)
Default value: 6
[edit] MinLightingPolyCount
Type: int
Default value: 1000
[edit] ZoneFluidFriction
Type: float
Default value: 1.2
[edit] ZoneGravity
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| Z | -950.0 |
[edit] ZoneGroundFriction
Type: float
Default value: 4.0
[edit] ZonePlayerEvent
Type: name
[edit] ZoneTag
Type: name
[edit] ZoneTerminalVelocity
Type: float
Default value: 2500.0
[edit] ZoneVelocity
Type: Object.Vector
[edit] Property group 'ZoneLight'
[edit] AmbientBrightness
Type: byte
[edit] AmbientHue
Type: byte
[edit] AmbientSaturation
Type: byte
Default value: 255
[edit] EnvironmentMap
Type: Texture
Modifiers: const
[edit] FogColor
Type: Object.Color
[edit] FogDistance
Type: float
[edit] TexUPanSpeed
Type: float
Default value: 1.0
[edit] TexVPanSpeed
Type: float
Default value: 1.0
[edit] ViewFlash
Type: Object.Vector
[edit] ViewFog
Type: Object.Vector
[edit] Internal variables
[edit] NumCarcasses
Type: int
[edit] SkyZone
Type: SkyZoneInfo
[edit] ZonePlayerCount
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bNoDelete | True |
| bStatic | True |
| Texture | Texture'Engine.S_ZoneInfo' |
[edit] Functions
[edit] Iterator functions
[edit] ZoneActors
[edit] Events
[edit] ActorEntered
[edit] ActorLeaving
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] Trigger
Overrides: Actor.Trigger
