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UE1:LavaZone (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, U2, UE2Runtime, UT
Players and objects entering this zone will continually receive heat damage. While players will die pretty quickly in a LavaZone, attempting to escape is aided by the fact that players can swim in it like in a WaterZone. Flags dropping into lava are returned immediately, pickups are destroyed.
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bDestructive | True | ||||||||
| bNoInventory | True | ||||||||
| bPainZone | True | ||||||||
| bWaterZone | True | ||||||||
| DamagePerSec | 40 | ||||||||
| DamageType | 'Burned' | ||||||||
| EntryActor | Class'UnrealShare.FlameExplosion' | ||||||||
| EntrySound | Sound'UnrealShare.Generic.LavaEn' | ||||||||
| ExitActor | Class'UnrealShare.FlameExplosion' | ||||||||
| ExitSound | Sound'UnrealShare.Generic.LavaEx' | ||||||||
| ViewFog |
|
