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UE1:ForceFieldProj (RTNP)
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| Object >> Actor >> Projectile >> ForceFieldProj |
Contents |
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ForceFieldProj.
[edit] Properties
[edit] Charge
Type: int
[edit] Default values
| Property | Value |
|---|---|
| AmbientSound | Sound'UnrealI.Pickups.ffieldl2' |
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideWhenPlacing | True |
| bNetTemporary | False |
| bUnlit | True |
| CollisionHeight | 50.0 |
| CollisionRadius | 30.0 |
| Mesh | LodMesh'UnrealI.ForceFieldM' |
| Physics | PHYS_None |
| RemoteRole | ROLE_SimulatedProxy |
| SoundRadius | 29 |
| SoundVolume | 67 |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] States
[edit] Activated
Modifiers: auto
[edit] Activated.Touch
event Touch (Actor Other)
Overrides: Projectile.Touch (global)
