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UE1:ForceFieldProj (RTNP)

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RTNP Object >> Actor >> Projectile >> ForceFieldProj

Contents

Package: 
UnrealI
This class in other games:
U1, UT

ForceFieldProj.

[edit] Properties

[edit] Charge

Type: int


[edit] Default values

Property Value
AmbientSound Sound'UnrealI.Pickups.ffieldl2'
bBlockActors True
bBlockPlayers True
bCollideWhenPlacing True
bNetTemporary False
bUnlit True
CollisionHeight 50.0
CollisionRadius 30.0
Mesh LodMesh'UnrealI.ForceFieldM'
Physics PHYS_None
RemoteRole ROLE_SimulatedProxy
SoundRadius 29
SoundVolume 67

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] States

[edit] Activated

Modifiers: auto

[edit] Activated.Touch

event Touch (Actor Other)

Overrides: Projectile.Touch (global)