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UE1:GLFirePuff (RTNP)
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| Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff >> GLFirePuff |
Contents |
- Package:
- UPak
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GLFirePuff.
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 0.6 |
| NumSets | 9 |
| RisingRate | 80.0 |
| ScaleGlow | 0.75 |
| SSprites[0] | Texture'UPak.Puff.SK_a00' |
| SSprites[1] | Texture'UPak.Puff.SK_a01' |
| SSprites[2] | Texture'UPak.Puff.SK_a02' |
| SSprites[3] | Texture'UPak.Puff.SK_a03' |
| SSprites[4] | Texture'UPak.Puff.SK_a04' |
| SSprites[5] | Texture'UPak.Puff.SK_a05' |
| SSprites[6] | Texture'UPak.Puff.SK_a06' |
| SSprites[7] | Texture'UPak.Puff.SK_a07' |
| SSprites[8] | Texture'UPak.Puff.SK_a08' |
| SSprites[9] | None |
| Texture | Texture'UPak.Puff.SK_a00' |
[edit] Events
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
