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UE1:GLFirePuff (RTNP)

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RTNP Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff >> GLFirePuff
Package: 
UPak

GLFirePuff.

Default values[edit]

Property Value
DrawScale 0.6
NumSets 9
RisingRate 80.0
ScaleGlow 0.75
SSprites[0] Texture'UPak.Puff.SK_a00'
SSprites[1] Texture'UPak.Puff.SK_a01'
SSprites[2] Texture'UPak.Puff.SK_a02'
SSprites[3] Texture'UPak.Puff.SK_a03'
SSprites[4] Texture'UPak.Puff.SK_a04'
SSprites[5] Texture'UPak.Puff.SK_a05'
SSprites[6] Texture'UPak.Puff.SK_a06'
SSprites[7] Texture'UPak.Puff.SK_a07'
SSprites[8] Texture'UPak.Puff.SK_a08'
SSprites[9] None
Texture Texture'UPak.Puff.SK_a00'

Events[edit]

Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick