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UE1:GasbagBelch (RTNP)
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| Object >> Actor >> Projectile >> GasbagBelch |
Contents |
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GasbagBelch.
[edit] Properties
[edit] Property group 'GasbagBelch'
[edit] SpriteAnim
Type: Texture
Array size: 6
Default value, index 0: Texture'UnrealI.Effects.gbProj0'
Default value, index 1: Texture'UnrealI.Effects.gbProj1'
Default value, index 2: Texture'UnrealI.Effects.gbProj2'
Default value, index 3: Texture'UnrealI.Effects.gbProj3'
Default value, index 4: Texture'UnrealI.Effects.gbProj4'
Default value, index 5: Texture'UnrealI.Effects.gbProj5'
[edit] Internal variables
[edit] i
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bUnlit | True |
| Damage | 40.0 |
| DrawScale | 1.8 |
| DrawType | DT_Sprite |
| Fatness | 0 |
| ImpactSound | Sound'UnrealShare.flak.expl2' |
| LifeSpan | 3.5 |
| LightBrightness | 255 |
| LightEffect | LE_NonIncidence |
| LightHue | 5 |
| LightRadius | 9 |
| LightSaturation | 16 |
| LightType | LT_Steady |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 600.0 |
| Style | STY_Translucent |
| Texture | Texture'UnrealI.Effects.gbProj0' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] SetUp
function SetUp ()
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
