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UE1:LocationID (UT)
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LocationID - marks and names an area in a zone
[edit] Properties
[edit] Property group 'LocationID'
[edit] LocationName
Type: string
Modifiers: localized
[edit] Radius
Type: float
[edit] Internal variables
[edit] NextLocation
Type: LocationID
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
