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UE1:LocationID (UT)

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UT Object >> Actor >> Keypoint >> LocationID

Contents

Package: 
Engine

LocationID - marks and names an area in a zone

[edit] Properties

[edit] Property group 'LocationID'

[edit] LocationName

Type: string

Modifiers: localized


[edit] Radius

Type: float


[edit] Internal variables

[edit] NextLocation

Type: LocationID


[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay